MAIN_DEFINITIONS
  SIZE 148 118
  TICK 0
  PLAYER_NUMBER 1
  FOG_TYPE 0
  FOGSIDES 1 2 3 4 5 6 7 8
  MAP_GBI 11.gbi
  MUCHY_RECT 0 0 0 0
  EAGLES 0 50
  WAVES 0
  WATER_COLORS 0000 3 0000 3 0000
END_OF_MAIN_DEFINITIONS

HEXES
  LINE 0 0 147
    t4 t4 t4 t4f8 t4f8 t4f8 t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4f8 t4f8 t4f8 t4fD t4fD t4fD t4fD t4fD t4fD t4fD t4f9 t4f8 t4f8 t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4fC t4rAfC t4rAfC t4rAfC t4fC t4fC t4fC t4fC t4fC t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4 t4 t4 t4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4 t4 t4 t4 t4 t4 t4 t4f#80 t4f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4r6f#80 t4f#80
  LINE 1 1 148
    t4 t2 t2f8 t2f8 t2f8 t2f8 t2f8 t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2f8 t2f8 t2f8 t2f8 t2f9 t2fD t2fD t2fD t2fD t2fD t2fD t2f9 t2f8 t2f8 t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2fC t2rAfC t2rAfC t2rAfC t2fC t2fC t2fC t2fC t2fC t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2 t2 t2 t2 t2 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2 t2 t2 t2 t2 t2 t2f#80 t2f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2r6f#80 t2f#80 t4f#80
  LINE 2 1 148
    t4 t2f8 f8 f8 f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 f8 f8 f8 fC fD fD fD fD fD fD f9 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" f#80 f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6sQf#80 r6sRf#80 r6f#80 t2r6f#80 t4f#80
  LINE 3 2 149
    t4f8 t2f8 f8 f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 f8 fC fC fD fD fD fD fD fD fD fD fD f8 fC f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC fC fC fC fC fC f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f#80 f#80 r6sIf#80 r6sJf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6sPf#80 r6v3f#80 r6sSf#80 r6f#80 t2f#80 t4r6f#80
  LINE 4 2 149
    t4f8 t2f8 f8 f8 f8 fC fC f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 fC f8 f8 fD fD fD fD fD fD fD fD fD fD fD f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC fC fC "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" f#80 r6sQf#80 r6v2sBf#80 r6sKf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6s9f#80 r6v1sGf#80 r6sTf#80 r6f#80 t2f#80 t4r6f#80
  LINE 5 3 150
    t4f8 t2f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 f9 fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC fC "" f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f#80 f#80 r6sPf#80 r6v3f#80 r6sSf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6s9f#80 r6v1f#80 r6sCf#80 r6f#80 r6f#80 t2r6f#80 t4r6f#80
  LINE 6 3 150
    t4f8 t2f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f9 f9 fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC rAfC fC fC fC fC "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f#80 f#80 r6s9f#80 r6v1sHf#80 r6sTf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6s9f#80 r6v1f#80 r6sCf#80 r6f#80 t2r6f#80 t4r6f#80
  LINE 7 4 151
    t4f8 t2f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f9 f9 fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD f8 f8 fC f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f#80 r6sQf#80 r6v1sHf#80 r6s9f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6s9f#80 r6v1f#80 r6v1f#80 r6sCf#80 r6f#80 t2r6f#80 t4r6f#80
  LINE 8 4 151
    t4f8 t2f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD f9 fD fD fD fD fD fD fD fD fD fD fDS fDS fD fD fD fD fD fD fD fD f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f#80 r6sPf#80 r6v3f#80 r6sSf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6s9f#80 r6v1f#80 r6sCf#80 r6f#80 t2r6f#80 t4r6f#80
  LINE 9 5 152
    t4f8 t2f8 f8 fC f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fCS fCS fDS fDS fDS fDS fDS fDS fDS fDS fDS fDS fDS fDS fDS fD fD fD fD fD fD fD fD fD fD f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f#80 r6f#80 r6sPf#80 r6v1sLf#80 r6sCf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6s9f#80 r6v1f#80 r6sCf#80 r6f#80 r6f#80 t2r6f#80 t4f#80
  LINE 10 5 152
    t4f8 t2f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f#80 r6f#80 r6s9f#80 r6v1f#80 r6sCf#80 r6f#80 r6f#80 r6f#80 r6sIf#80 r6sJf#80 r6sBf#80 r6sBf#80 r6f#80 r6sof#80 r6v1shf#80 r6sCf#80 r6f#80 r6f#80 t2r6f#80 t4r6f#80
  LINE 11 6 153
    t4f8 t2f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f#80 r6f#80 r6f#80 r6sXf#80 r6saf#80 r6f#80 r6f#80 r6f#80 r6sHf#80 r6v2f#80 r6v1sCf#80 r6v1f#80 r6sBf#81 r6smf#81 r6v6f#81 r6sqf#81 r6f#81 r6f#81 r6f#81 t2r6f#81 t4f#80
  LINE 12 6 153
    t4f8 t2f8 f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f#80 r6f#80 r6sXf#80 r6v4f#80 r6saf#80 r6f#80 r6f#80 r6f#80 r6sHf#80 r6v1sDf#80 r6v1f#81 r6sBf#81 s8f#81 r6v1sef#81 r6v1sjf#81 r6sCf#81 r6f#81 r6f#81 t2r6f#81 t4f#81
  LINE 13 7 154
    t4f8 t2f8 f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC f8 fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" r6f#80 r6f#80 r6f#80 r6sXf#80 r6v1sSf#80 r6sBf#80 r6sBf#80 sAf#80 r6sAf#80 r6v1f#81 r6v1f#81 r6v1f#81 r6sCf#81 r6s8f#81 r6sDf#81 r6sDf#81 r6f#81 r6f#81 r6f#81 t2f#81 t4f#81
  LINE 14 7 154
    t4r6f8 t2f8 f8 f8 f8 f8 f8 fC fC fC fC fC fC fC f8 fC fC fC fC fC fC fC fC fC fC fC fD f9 fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC f8 fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" r6sI r6sJ r6sB r6f#80 r6f#80 r6sPf#80 r6v3f#80 r6v1sKf#80 r6v1f#80 r6v1f#80 r6v1f#80 r6v1f#81 r6v1f#81 r6v1f#81 r6v1f#81 r6sCf#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 t2r6f#81 t4f#81
  LINE 15 8 155
    t4r6f8 t2f8 f8 f8 fC f8 f8 fC fC fC fC fC fC f8 f8 f8 fC fC fC fC fC fC fC fC fC fC f9 f9 fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC f8 fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r6 r6sH r6v2 r6v1sB r6sBf#80 r6f#80 r6f#80 r6sOf#80 r6sTf#80 r6sDf#80 r6sDf#80 r6sDf#80 r6sDf#81 r6sDf#81 r6sDf#81 r6sDf#81 r6sDf#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 t2f#81 t4f#81
  LINE 16 8 155
    t4r6f8 t2r6sAf8 r6sBf8 f8 f8 f8 f8 f8 f8 fC fC fC fC f8 f8 fC f8 f8 fC fC fC fC fC fC fC fC fC fD f9 fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC f8 fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 r6sI sH r6v1s9 r6v2 r6v1sC r6sCf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#85 r6f#85 r6f#81 r6f#81 t2f#81 t4f#81
  LINE 17 9 156
    t4r6sAf8 t2r6v1sAf8 r6sJf8 r6f8 f8 f8 f8 f8 f8 f8 fC fC f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC f8 fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 "" r6sH v2 r6v1s8 r6v1s8 r6v1sD r6v1f#80 r6sCf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#85 r6f#85 r6f#85 r6f#85 f#81 t2f#81 t4f#81
  LINE 18 9 156
    t4r6s9f8 t2r6v1sAf8 r6v2f8 r6sKf8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 fC f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" r6sG r6sG r6v1 r6v1 r6v1 r6sCf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#85 r6f#85 r6f#85 r6f#85 f#85 t2f#81 t4f#81
  LINE 19 10 157
    t4r6sPf8 t2r6v2sBf8 r6v1sCf8 r6sBf8 r6sBf8 f8 f8 f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC rAfC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" r6 r6s8 s8 r6s8 r6sDf#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#85 r6f#85 r6f#85 f#85 f#85 f#85 t2f#85 t4f#81
  LINE 20 10 157
    t4r6sPf8 t2r6v3f8 r6v1sKf8 r6v1f8 r6v1f8 r6sBf8 sBf8 f8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC rAfC rAfC rAfC fC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" r6 r6 r6 r6 r6f#80 r6f#80 r6f#80 r6f#80 r6f#80 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#81 r6f#85 r6f#85 f#85 f#85 f#85 f#85 t2f#85 t4f#85
  LINE 21 11 158
    t4r6v1sGf8 t2r6v1sLf8 r6v1f8 r6v1f8 r6v1f8 r6v1f8 sBf8 f8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD sAfD sBfD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 fC fC fC fC rAfC rAfC rAfC rAfC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" r6 r6 r6 r6f4 r6 r6f#80 f#80 f#80 f#80 f#80 f#81 f#81 f#81 f#81 r6f#81 f#81 f#85 f#85 f#85 f#85 f#85 f#85 f#85 t2f#85 t4f#85
  LINE 22 11 158
    t4r6s8f8 t2r6v1f8 r6v1f8 r6v1f8 r6v1sQf8 r6v1sRf8 r6v1f8 r6sCf8 f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD s9fD v1fD sCfD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 fC fC fC rAfC rAfC rAfC rAfC fC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" r6 r6 r6 r6 r6f4 r6f4 f4 f#80 f#84 f#80 f#80 f#80 f#80 "" f#80 f#81 f#81 f#85 f#85 f#85 f#85 f#85 f#85 f#85 t2f#85 t4f#85
  LINE 23 12 159
    t4r6s8f8 t2r6v1f8 r6v1f8 r6v1sPf8 r6v4f8 r6v1sSf8 r6sCf8 r6f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD s8fD sDfD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 fC fC rAfC rAfC rAfC rAfC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" r6 "" "" "" f4 f4 f4 f4 f#84 f#80 f#80 f#80 "" "" "" "" f#81 f#85 f#85 f#85 f#85 f#85 f#85 f#85 f#85 t2f#85 t4f#85
  LINE 24 12 159
    t4r6f8 t2r6sOf8 r6v1sIf8 r6v1sIf8 r6v3s8f8 r6v2sLf8 r6v1sCf8 r6sCf8 r6f8 f8 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 fC rAfC rAfC rAfC rAfC f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f#94 f#94 f#94 fG "" "" "" f4 "" f#85 f#85 f#85 f#85 f#85 f#85 f#85 f#85 t2f#85 t4f#85
  LINE 25 13 160
    t4r6sPf8 t2r6v3f8 r6v3f8 r6v3f8 r6v1sGf8 r6v1sCf8 r6sCf8 r6f8 r6f8 r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fF fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 fC fC rAfC rAfC rAfC rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" fK fK fK fK fK fK fK fK fG fG fG fG f#95 f#95 f#95 f#85 f#85 f#85 f#85 f#85 f#85 t2f#85 t4f#85
  LINE 26 13 160
    t4r6f8 t2r6sOf8 r6v2s8f8 r6v3f8 r6v1sGf8 r6v1sBf8 r6v1sBf8 r6sJf8 r6sJf8 r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 fC rAfC rAfC rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" fG fK fK fK fK fK fK fK fK fK fK fK fK fL f#95 f#95 f#95 f#95 f#95 f#95 f#85 f#85 t2f#85 t4f#85
  LINE 27 14 161
    t4r6f8 t2r6sHf8 r6v2s8f8 r6v1sKf8 r6v1sCf8 r6v2f8 r6v2f8 r6v2f8 r6sKf8 r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 fC rAfC rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" fG fG fG fK fK fK fK fK fK fK fK fK fK fK fL f#95 f#95 f#95 f#95 f#95 f#95 f#95 f#95 f#85 t2f#85 t4f#85
  LINE 28 14 161
    t4r6f8 t2r6sHf8 r6v2sAf8 r6v2sCf8 r6v1sCf8 r6sKf8 r6sGf8 r6sGf8 r6v1sDf8 r6sCfC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fE fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 fC rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" fG fG fG fK fK fK fK fK fK fK fK fK fK fK fL f#95 f#95 f#95 f#95 f#95 f#95 f#95 f#95 f#95 t2f#95 t4f#85
  LINE 29 15 162
    t4r6sHf8 t2r6v2s9f8 r6v3f8 r6v2sCf8 r6sKf8 r6f8 r6f8 r6s9f8 r6v1f8 r6sBfC r6fC r6fC r6fC r6fC fC fC fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 f4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" fG fG fG fG fK fK fK fK fK fK fK fK fK fK fK f#95 f#95 f#95 rAf#95 rAf#95 f#95 f#95 f#95 f#95 f#95 f#95 t2f#95 t4f#85
  LINE 30 15 162
    t4r6v1f8 t2r6v1s9f8 r6v2s8f8 r6v2s8f8 r6v2f8 r6sKf8 r6f8 r6s9f8 r6v1f8 r6v1fC r6sBfC r6sBfC r6fC r6fC r6fC r6fC fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fD fD fD fD fD fD fD fD fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 "" "" rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" fG fG fG fG fK fK fK fK fK fK fK fK fK fK fK f#94 f#95 f#95 rAf#95 rAf#95 rAf#95 f#95 f#95 f#95 f#95 f#95 t2f#95 t4f#95
  LINE 31 16 163
    t4r6v1f8 t2r6v1s8f8 r6v2f8 r6v2sGf8 r6v1sRf8 r6sBf8 r6sIf8 r6v1sAf8 r6v1sAf8 r6v1sBfC r6v1fC r6sBfC r6sBfC r6fC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 "" "" "" rA rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" fG fG fG fK fK fK fK fK fK fK fK fK fK fK fK f#94 f#94 f#95 rAf#95 rAf#95 rAf#95 f#95 f#95 f#95 f#95 f#95 f#95 t2f#95 t4f#95
  LINE 32 16 163
    t4r6v1f8 t2r6v1f8 r6v1sWf8 r6v2sOf8 r6v4f8 r6v1sRf8 r6v1s8f8 r6v2f8 r6v2f8 r6v2f8 r6v1sJfC r6v1sJfC r6v1fC r6sBfC r6fC r6fC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fE fC fC fC fC fC fC f4 "" "" "" "" rA rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7f4 r7f4 r7f4 r7f4 r7f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" fG fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK f#94 f#94 rAf#94 rAf#95 rAf#95 f#95 f#95 f#95 f#95 f#95 f#95 t2f#95 t4f#95
  LINE 33 17 164
    t4r6s9f8 t2r6v1sXf8 r6v5f8 r6v3sLf8 r6sbf8 r6s8f8 r6sGf8 r6sGf8 r6v1s8f8 r6v1sGfC r6v3fC r6v1sIfC r6v1sQfC r6sZfC r6sBfC r6fC r6fC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f4 "" "" "" "" rA rA rA rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7f4 r7f4 r7f4 r7f4 r7f4 r7f4 r7f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" fG fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAf#94 rAf#94 rAf#94 rAf#95 f#95 f#95 f#95 f#95 f#95 f#95 t2f#95 t4f#94
  LINE 34 17 164
    t4r6f8 t2r6sXf8 r6v4s8f8 r6v3sLf8 r6sSf8 r6f8 r6f8 r6f8 r6s8f8 r6s8f8 r6sOfC r6v1sHfC r6v1sPfC r6v4fC r6v1sRfC r6sRfC r6sBfC r6sBfC fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f4 "" "" "" "" "" rA rA rA f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7f4 r7sIf4 r7sYf4 r7sZf4 r7sRf4 r7sJf4 r7sBf4 r7f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAf#94 rAf#94 f#94 fK fG fG fG fG t2f#90 t4f#94
  LINE 35 18 165
    t4r6sXf8 t2r6v4f8 r6v3sCf8 r6v2sCf8 r6sJf8 r6sAf8 r6sQf8 r6sOf8 r6f8 r6f8 r6s9fC r6v1s9fC r6v2sGfC r6v2sGfC r6v3fC r6v1sKfC r6v1fC r6sCfC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f4 "" "" "" "" "" rA rA rA rA "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7sAf4 r7sHf4 r7v2sHf4 r7v4f4 r7v3sCf4 r7v2sBf4 r7v1shf4 r7spf4 r7f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fG fG fG f#90 t2f#90 t4f#90
  LINE 36 18 165
    t4r6sHf8 t2r6v2sGf8 r6v2sGf8 r6v3f8 r6v2sCf8 r6v1sAf8 r6v1sIf8 r6v3f8 r6sRf8 r6f8 r6fC r6s9fC r6v1s8fC r6v1s8fC r6v2s8fC r6v1sGfC r6v1fC r6sCfC r6fC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC r7fC fC fC r6fC r6fC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f6 "" "" "" "" "" rA rA rA rA rA "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7s9f4 r7v1f4 r7v1sHf4 r7v3s8f4 r7sbf4 r7sTf4 r7spf4 r7v6f4 r7sqf4 r7f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" fG fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK fK fK fK fK fK fG fG t2f#90 t4fG
  LINE 37 19 166
    t4r6sGf8 t2r6sGf8 r6sOf8 r6sTf8 r6sGf8 r6v1f8 r6v1sGf8 r6v3f8 r6sRf8 r6sAf8 r6sAfC r6v1fC r6v1fC r6v1sHfC r6v3sQfC r6v1shfC r6sSfC r6fC r6fC r6fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC fC r7fC r7fC r7fC r7fC sAfC sAfC sAfC sAfC r6sAfC r6sBfC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC "" "" "" "" "" "" "" rA rA rA rA "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7s9f4 r7v1f4 r7v1sHf4 r7v3f4 r7sSf4 r7f4 r7f4 r7smf4 r7srf4 r7f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fG fG fG fG t2fG t4fG
  LINE 38 19 166
    t4r6f8 t2r6f8 r6f8 r6f8 r6f8 r6s8f8 r6s8f8 r6sOf8 r6v3f8 r6v1sKf8 r6v1fC r6v1fC r6v1fC r6v1s9fC r6v2sXfC r6v6fC r6v3sSfC r6sSfC r6fC r6fC r6fC r6fC fC fC r7fC fC fC fC r6fC r6fC r6fC r6fC r6fC r6fC r7fC r7sAfC r7sBfC r7s8fC r7v1fC r7v1fC r7v1fC r7v1fC v1sAfC r6sJfC r6sBfC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC "" "" "" "" "" "" "" rA rA rA rA rA "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7f4 r7sHf4 r7v1sIf4 r7v3f4 r7v2sCf4 r7sJf4 r7sJf4 r7f4 r7f4 r7f4 r7f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fG fG fG fG t2fG t4fG
  LINE 39 20 167
    t4r6f8 t2r6f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6sOf8 r6v2sDf8 r6v1sBfC r6v1sAfC r6v1sQfC r6v1sPfC r6v2s9fC r6v2sXfC r6v3sTfC r6v2sCfC r6sKfC r6fC r6fC r6fC r6fC r7fC r7fC fC r6fC r6fC r6fC r6fC r6fC r6fC r6sAfC r6sAfC r7sAfC r7sAfC r7v1fC r7s8fC r7s8fC r7s8fC r7s8fC r7s8fC r7sGfC v2fC v1sCfC r6sCfC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 "" "" "" "" "" "" "" f2 rA rA rA rA "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7f4 r7sHf4 r7v2s9f4 r7v3f4 r7v2sDf4 r7v2f4 r7v2f4 r7sKf4 r7f4 r7f4 r7f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK fK fK fK fK fG fG fG fG t2fG t4fG
  LINE 40 20 167
    t4r6 t2r6f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6sGf8 r6v2f8 r6v2fC r6v2sHfC r6v4fC r6v3sCfC r6v2s9fC r6v2s8fC r6v2sCfC r6sKfC r6fC r6fC r6fC r6fC r7fC r7fC fC r6fC r6sAfC r6sAfC r6sAfC sAfC sBfC r7sAfC r7v1fC r7v1fC r7v1fC r7sAfC r7sBfC r7fC r7fC r7fC r7fC r7fC sGfC r6v1sDfC r6sCfC r6fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 "" "" "" "" "" "" "" "" rA rA rA rA "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7s9f4 r7v1s9f4 r7v2s8f4 r7v2sDf4 r7sLf4 r7sLf4 r7sLf4 r7f4 r7f4 r7f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fG t2fG t4fG
  LINE 41 21 168
    t4 t2r6f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6sGf8 r6v2sAfC r6v2sAfC r6v3s9fC r6v4fC r6v2sKfC r6v2fC r6v2sGfC r6safC r6fC r6fC r6fC r6fC r7fC r7fC r7fC r6fC r6sAfC r6v1fC v1fC v1fC r7v1fC r7sBfC r7sAfC r7sAfC r7sAfC r7sBfC r7sBfC r7sBfC r7fC r7fC r7fC fC fC r6s9fC r6v1fC r6sCfC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f8 f8 f8 "" "" "" "" "" "" "" "" "" rA rA rA rA "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7s9f4 r7v1f4 r7v1s8f4 r7v2f4 r7sLf4 r7f4 r7f4 r7f4 r7f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK fK rAfK fK fK fK fK fK fG fG t2fG t4
  LINE 42 21 168
    t4 t2 f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6sPfC r6v3sAfC r6v3sAfC r6v3s8fC r6v3sDfC r6v2sBfC r6v2sJfC r6v4fC r6safC r6fC r6fC r6fC fC r7fC r7fC r6fC r6s9fC r6v1fC r6v1sAfC v1sBfC r7v1fC r7v1fC r7s9fC r7sQfC r7sQfC r7sRfC r7sZfC r7v1sRfC r7sCfC r7fC r7fC fC fC r6sIfC r6v1sBfC r6sCfC r6fC fC fC fC fC fC fC f8 f8 f8 fC fC fC f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" rA rA rA rA "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7s8f4 r7s8f4 r7sGf4 r7sLf4 r7f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fG t2fG t4fG
  LINE 43 22 169
    t4 t2 "" f8 r6f8 r6f8 r6f8 r6f8 r6f8 r6sXfC r6v4fC r6v1sOfC r6v1sGfC r6v3fC r6v2sBfC r6v1sTfC r6sbfC r6fC r6fC r6fC fC r7fC r7fC fC r6s9fC r6v1fC r6v1s9fC r6v2fC sGfC r7s8fC r7v1fC r7v1sHfC r7v3sofC r7v3spfC r7v3sAfC r7v4fC r7safC r7fC r7fC r6fC r6fC sHfC r6v2fC r6sKfC r6fC r6fC fC fC fC fC f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" "" rA rA rA rA f2 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 r7f4 r7f4 r7f4 r7f4 r7f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fG fG t2fG t4fG
  LINE 44 22 169
    t4 t2 "" "" f8 f8 r6f8 r6f8 r6f8 r6fC r6sWfC v1sTfC r6v1fC r6v1sHfC r6v3fC r6sTfC r6sDfC r6fC r6fC r6fC fC fC r7fC fC r6fC r6s9fC r6v1fC r6v1s8fC r6sLfC fC s8fC r7sPfC r7v3snfC r7v9fC r7v4sifC r7v4fC r7v1sSfC r7sCfC r7fC r6fC r6fC r6s9fC r6v1s8fC r6sLfC r6fC r6fC fC fC fC fC f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" "" "" rA rA rA rA rA "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" fG fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fG fG t2fG t4fG
  LINE 45 23 170
    t4 t2 "" "" "" f8 f8 r6f8 r6f8 r6fC r6s8fC r6v1fC r6v1sQfC r6v3sBfC r6sSfC r6fC r6fC r6fC r6fC fC fC fC fC r6fC r6fC r6s9fC r6v1fC r6sDfC r6fC fC fC sOfC v3smfC r7v3srfC r7v1sTfC r7sbfC r7sCfC r7fC r6fC r6fC r6s9fC r6v1fC r6sDfC r6fC r6fC fC fC fC f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" "" "" "" rA rA rA rA f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fG fG t2fG t4fG
  LINE 46 23 170
    t4 t2 "" "" "" "" f8 f8 f8 r6fC r6fC r6s8fC r6v1sPfC r6v4fC r6safC r6fC r6fC r6fC r6fC fC fC fC fC fC r6fC r6fC r6s9fC r6s9fC r6fC r6fC fC fC sOfC v1sGfC r7v1sLfC r7sDf4 r7f8 r6sCfC r6sCfC r6s9fC r6s9fC r6s9fC r6sDfC r6fC r6fC fC fC f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" rA rA rA rAf4 f4 f4 f4 f4 f4 f6 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" fG fG fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fG fG fK fG fG t2fG t4fG
  LINE 47 24 171
    t4 t2 "" "" "" "" "" f8 f8 fC r6fC r6s8fC r6sWfC r6sbfC r6fC r6fC r6fC r6fC fC fC fC fC fC r6fC r6fC r6s9fC r6v1fC r6sBfC r6sBfC r6fC r6fC r6fC s9fC v1fC sCf4 "" r6sC r6v1f8 r6v1f8 r6v1f8 r6sCfC r6fC r6fC r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" "" f4 "" "" "" "" "" rA rA rA rA f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" fG fG fG fG fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fG fG fG fG fG fG fG t2fG t4fG
  LINE 48 24 171
    t4 t2 "" "" "" "" "" "" "" f8 fC fC r6fC r6fC r6fC r6fC r6fC r6fC r6fC fC fC fC fC fC r6fC r6fC r6s8fC r6s8fC r6v1fC r6sBfC r6fC r6fC r6sYfC r6v1sRfC r6v1sBf4 r6sB r6sB r6v1 r6sD r6sD r6sDf8 r6f8 r6f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" rA rA rA rA f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" fG fG fG fG fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fG fK fG fG fK fG fG t2fG t4fG
  LINE 49 25 172
    t4 t2 "" "" "" "" "" "" "" f4 fC fC fC fC r6fC r6fC r6fC r6fC fC fC fC fC fC fC r6fC r6fC r6fC r6s8fC r6v1fC r6sBfC r6sYfC r6sYfC r6v4fC r6v2sKf4 r6v1sCf4 r6v1 r6sD r6sD r6 r6 r6 r6 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" rA rA rA rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" fG fG fG fG fG fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fG fG fG fG fG fG fG fG t2fG t4fG
  LINE 50 25 172
    t4 t2 "" "" "" "" "" "" "" "" f4 fC fC fC fC r6fC r6fC r6fC fC fC fC fC fC fC fC fC r6fC r6fC r6s8fC r6v1fC r6v1sPfC r6v4fC r6v1sTfC r6sbf4 r6sLf4 r6sD r6sD r6 r6 r6 r6 r6 r6 r6 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 "" "" "" "" "" "" "" "" "" rA rAf4 rA rA rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f6 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" fG fG fG fG fG fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fG fG fG fG fG t2fG t4fG
  LINE 51 26 173
    t4 t2 "" "" "" "" "" "" "" "" f4 fC fC fC fC r6fC r6fC fC fC fC fC fC fC fC fC fC fC r6fC r6s8fC r6s8fC r6v1sOfC r6sbfC r6sDf4 r6f4 r6 r6 r6 r6 r6 r6 r6 r6 r6 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" rA rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" fG fG fG fG fG fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fG fG fG fG fG t2fG t4fG
  LINE 52 26 173
    t4 t2 "" "" "" "" "" "" "" "" "" f4 f4 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC r6fC r6fC r6s8fC r6sDfC r6f4 r6f4 r6 r6 r6 r6 r6 r6 r6 r6 r6 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" fG fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fG fG fG fG t2fG t4fG
  LINE 53 27 174
    t4 t2 "" "" "" "" "" "" "" "" "" f4 f4 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC r6fC r6f4 r6f4 r6f4 r6 r6 r6 r6 r6 r6 r6 r6 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fG fG fG t2fG t4fG
  LINE 54 27 174
    t4 t2 "" "" "" "" "" "" "" "" "" "" "" f4 fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC fC f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 "" f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f6 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fG fG fG t2fG t4fG
  LINE 55 28 175
    t4 t2 "" "" "" "" "" "" "" "" "" "" "" f4 f4 fC fC fC fC fC fC fC fC fC fC fC fC fC f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 "" "" f4 "" "" "" f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fG fG fG fG t2fG t4
  LINE 56 28 175
    t4 t2 "" "" "" "" "" "" f4 "" "" "" "" "" "" f4 f4 fC fC fC fC fC fC fC fC fC fC f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fG fG fG fG t2fG t4
  LINE 57 29 176
    t4 t2 "" f4 "" "" "" f4 f4 f4 "" "" "" "" "" "" f4 f4 f4 f4 fC fC fC f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 f4 f4 f4 f4 fK fK fK f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fG fG fG fG fG t2 t4
  LINE 58 29 176
    t4 t2 "" "" f4 "" "" f4 f4 f4 "" "" f4 "" "" "" "" "" "" "" f4 f4 f4 f4 f4 "" "" "" "" f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 "" "" f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" f4 f4 fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fG fG fG fG fG "" t2 t4
  LINE 59 30 177
    t4 t2f4 f4 f4 f4 "" f4 f4 f4 f4 "" f4 "" f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAfK rAfK fK fK fK fK fK fK fK fK f4 fK fK f4 f4 f4 f4 f4 f4 f2 "" "" "" "" "" "" "" "" "" "" "" "" "" f4 fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fG fG fG fG fG "" "" t2 t4
  LINE 60 30 177
    t4f4 t2 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" f4 "" "" f4 "" "" f4 "" f4 "" f4 "" "" "" f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fG "" t2 t4
  LINE 61 31 178
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" f4 f4 f4 "" f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" f4 f4 "" "" "" fG fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fG "" f4 t2f4 t4
  LINE 62 31 178
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" f4 f4 f4 "" f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 "" "" "" "" "" "" "" "" "" "" f4 f4 f4 "" "" "" fG fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK "" "" t2f4 t4f4
  LINE 63 32 179
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 "" "" "" "" "" "" "" f2 "" f4 f4 f4 f4 f4 "" "" f4 fG fK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fG fK fK fK fK fK fK fK fK fK fK fK f4 f4 t2f4 t4f4
  LINE 64 32 179
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f4 f4 f4 f4 fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK f4 fK fK "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 "" "" fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fG fK fK fK fK fK fK fK fK fK fK f4 f4 t2f4 t4f4
  LINE 65 33 180
    t4f4 t2rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fG fG fG fG fK fK fK fK fK fK fK fK fK f4 "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f6 f4 f4 f4 f4 f4 fK rAfK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 t2f4 t4f4
  LINE 66 33 180
    t4rAf4 t2rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fG fK fG fG fK fK fK fK fK fK fK f4 "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 t2f4 t4f4
  LINE 67 34 181
    t4rAf4 t2rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 rAf4 rA "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fG fG fG fG fK fK fK fK fK f4 f4 "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f6 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 t2 t4
  LINE 68 34 181
    t4rAf4 t2rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rA rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fG fG fK fK fK fK f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f6 f4 rAf4 rAf4 rAf4 rAf4 rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 f4 t2f4 t4
  LINE 69 35 182
    t4rAf4 t2rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fG fG fK fK fK fK fG "" "" fG fG fG fG "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 f4 "" t2 t4
  LINE 70 35 182
    t4f4 t2f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rA rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fG fG fG fG fG fG fG fG fG fG "" "" "" "" "" f4 f4 f4 f4 f4 f4 f6 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 f4 f4 "" t2 t4
  LINE 71 36 183
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fG fG fG fG fG fG fG fG fG fG "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f6 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK f4 f4 f4 f4 f4 f4 f4 f4 "" t2f4 t4f4
  LINE 72 36 183
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rA rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fG fG fG fG fG fG fG fG fG fG "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 t2f4 t4f4
  LINE 73 37 184
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fG fG fG fG fG fG fG fG fG fG "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK f4 f4 t2f4 t4f4
  LINE 74 37 184
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fK fG fG fG fG fG fG fG fG fG fG "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2f4 t4f4
  LINE 75 38 185
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK fK fK fK fK fK fG fG fG fG fG fG fG fG fG fG "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4f4
  LINE 76 38 185
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#40 f#44 f#44 f#44 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK fK fK fK fK fG fG fG fG fG fG fG fG fG fG fG "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fK
  LINE 77 39 186
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f4 f4 f#44 f#40 f#40 f#44 f#40 f#40 f#40 "" f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 fK fK fK fK fK fK fL fL fL fK fK fK fK rAfK rAfK rAfK rAfK rAfK fK fK fK fG fG fG fG fG fG fG fG fG fG fG "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fK
  LINE 78 39 186
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f4 f4 f#40 f#40 f#40 f#40 f#40 f#40 f#44 f#40 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfK rAfK fL fL fL fL fL fL fL fL fL fL rAfK rAfK rAfK rAfK rAfK fL fL fL fG fG fG fG fG fG fG fG fG fG fG "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fK
  LINE 79 40 187
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f4 f#40 f#40 f#40 f#40 f#40 f#40 f#40 f#40 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfK rAfL rAfL rAfH rAfH rAfL fL rAfL fL fL fL fL rAfL rAfL rAfL rAfL rAfL rAfL fL fH fH fH fH fH fG fG fG fG fG fG fG "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK rAfK fK fK t2fK t4fK
  LINE 80 40 187
    t4f4 t2f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 "" f#40 f#40 f#40 f#40 f#40 f#40 f#40 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfL rAfL rAfL rAfL rAfH rAfH rAfH rAfL rAfL rAfL rAfL rAfL rAfL rAfL rAfL rAfL rAfL rAfL fL fH fH fH fH fH fH fH fG fG fG fG fG fG "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 fK fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK t2rAfK t4fK
  LINE 81 41 188
    t4 t2 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#40 f#40 f#40 f#40 f#40 f#40 f#40 f#40 f#40 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfL rAfL rAfL rAfL rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfL rAfL rAfL rAfL rAfL rAfL rAfL rAfH rAfH fH fH fH fH fH fH fH fH fG fG fG fG "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 fK fK fK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK t2rAfK t4rAfK
  LINE 82 41 188
    t4 t2 "" "" f4 f4 f4 f4 r7f4 r7f4 r7f4 r7f4 f#44 f#44 f#44 f#44 f#44 f#40 f#40 "" f#40 f#40 f#40 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 f5 fL fL fL rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfL rAfL rAfL rAfL rAfL rAfH rAfH rAfH rAfH rAfH rAfH fH fH rAfH rAfH rAfH rAfH fG rAfG rAfG fG "" "" rAf4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 f4 rAfK fK fK fK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK t2rAfK t4rAfK
  LINE 83 42 189
    t4 t2 "" "" "" f4 f4 r7f4 r7f4 r7f4 r7f4 r7f#44 f#44 f#44 f#44 f#40 f#40 f#44 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 f5 fL fL fL fL rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfL rAfL rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfG rAfG rA rA rA rAf4 rAf4 rAf4 rAf4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfq rAfK rAfK rAfK t2rAfK t4rAfK
  LINE 84 42 189
    t4 t2 "" "" "" f4 f4 r7f4 r7sIf4 r7sJf4 r7sBf4 r7f#44 r7f#44 f#44 f#40 f#40 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 f5 fL fL fL fL fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfG rA rA rA rA rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK t2rAfK t4rAfK
  LINE 85 43 190
    t4 t2 "" "" "" "" r7 r7sHf4 r7v2f4 r7v1sBf4 r7sBf#44 r7f#44 f#44 f#44 f#40 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 f5 fL fL fL fL fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfG rA rA rA rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK fK rAfK rAfK rAfK rAfK t2rAfK t4fK
  LINE 86 43 190
    t4 t2 "" "" "" "" "" r7 r7sHf4 r7v2f4 r7v1sJf4 r7sRf#44 r7f#44 f#44 f#44 f#40 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 f5 fL fL fL fL fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rA rA rA rA rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fK
  LINE 87 44 191
    t4 t2 "" "" "" "" r7f4 r7sHf4 r7v2f4 r7v2s9f4 r7v3f#44 r7sSf#44 f#44 f#44 f#40 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 fL fL fL fL fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH rAfH rAfH rAf1 rA rA rA rA rAf4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fK
  LINE 88 44 191
    t4 t2 "" "" "" "" f4 r7s9f4 r7v1s8f4 r7v1s8f4 r7sTf4 r7sTf#44 r7f#44 f#44 f#44 f#44 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 fL fL fL fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH rAfH fH fH rA "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 rAf4 fK rAfK rAfK fK rAfK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fK
  LINE 89 45 192
    t4 t2 "" "" f4 f4 f4 r7s8f4 r7s8f4 r7sDf4 r7f#44 r7f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 fL fL fL fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH fH fH fH f1 "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fG
  LINE 90 45 192
    t4 t2 "" "" f4 f4 f4 f4 r7f4 r7f4 r7f4 f#44 f#44 f#44 f#44 f#44 f#40 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 fL fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fP fH fH fH fH fH fH fH fH fH fH fH fH f1 "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK t2fK t4fG
  LINE 91 46 193
    t4 t2 "" f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f5 fH fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH fH fH fH fH f1 "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fG fG fG fK fK fK fK fK fK t2fG t4
  LINE 92 46 193
    t4 t2 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" f4 f4 f4 "" "" "" f1 fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH fH fH fH fH f1 "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK f4 fK fK fK fK fK fK fK fK fG fG "" fK fK fK fK fK t2 t4
  LINE 93 47 194
    t4 t2 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" f1 fH fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH r6sIfH r6sIfH r6sJfH fH fH f1 "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK fK "" fG fK fK fK "" "" t2 t4
  LINE 94 47 194
    t4r6 t2r6 r6 r6f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" f1 f1 fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH r6sgfH r6v2sofH r6v2spfH r6sJfH fH f1 f1 "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f4 "" "" "" t2 t4
  LINE 95 48 195
    t4r6 t2r6 r6f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" "" f1 f1 fH fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH r6sffH r6v5sofH r6v8sRfH r6v2sqfH r6sKfH fH f1 "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" t2 t4
  LINE 96 48 195
    t4r6 t2r6 r6f4 r6f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" f1 f1 fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH r6sffH r6v5snfH r6vBfH r6v5sqfH r6v1safH sCfH f1 f1 "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 t2f4 t4f4
  LINE 97 49 196
    t4r6 t2r6 r6f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" "" "" f1 f1 f1 fH fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH r6sefH v5smfH r6v5srfH r6v1sbf1 r6sCf1 f1 f1 f1 f1 "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 t2f4 t4f4
  LINE 98 49 196
    t4r6 t2r6 r6f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f#44 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" "" f1 f1 f1 f1 f1 fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH r6fH r6sefH r6sefH r6sjfH r6sDfH f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 t2f4 t4f4
  LINE 99 50 197
    t4r6 t2r6 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" f1 f1 f1 f1 f1 f1 fH fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH fH fH fH fH f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 t2f4 t4f4
  LINE 100 50 197
    t4r6 t2r6 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" f1 f1 f1 f1 f1 f1 f1 fH fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH fH fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 t2 t4
  LINE 101 51 198
    t4r6 t2 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f1 f1 f1 f1 f1 f1 f1 f1 f1 fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH fH fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" t2 t4
  LINE 102 51 198
    t4 t2 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" f1 f1 f1 f1 f1 f1 f1 f1 f1 fH fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" t2 t4
  LINE 103 52 199
    t4 t2 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 fH fH fH fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH fH fH fH fH fH fH fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" t2 t4
  LINE 104 52 199
    t4 t2 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 fH fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH rAfH fH fH fG fH fG fG fH fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" f4 "" f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" t2 t4
  LINE 105 53 200
    t4 t2 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 fH fH fH fH fH rAfH rAfH rAfH rAfH rAfH rAfH fH fH fH fG fG "" fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" t2 t4
  LINE 106 53 200
    t4 t2 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 fH fH fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" t2 t4
  LINE 107 54 201
    t4 t2 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 fH fH rAfH rAfH rAfH rAfH rAfH fH fH fH f1 f1 f1 f1 fH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" t2 t4
  LINE 108 54 201
    t4 t2 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 rAf1 rAfH rAfH rAfH f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" "" "" "" t2 t4
  LINE 109 55 202
    t4 t2 "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 rAf1 rAf1 rAf1 rAf1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 "" "" "" "" "" "" "" t2 t4
  LINE 110 55 202
    t4 t2 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 rAf1 rAf1 rAf1 rAf1 rAf1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 "" "" "" "" "" "" "" "" "" t2 t4
  LINE 111 56 203
    t4 t2 "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 rAf1 rAf1 rAf1 rAf1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 f4 f4 f4 "" "" f4 "" "" "" "" "" "" "" "" "" t2 t4
  LINE 112 56 203
    t4r6 t2r6 "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 rAf1 rAf1 rAf1 rAf1 rAf1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" f4 f4 "" f4 f4 f4 f4 "" f4 f4 "" f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" t2 t4
  LINE 113 57 204
    t4r6 t2r6 r6 "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" f1 "" f1 rAf1 rAf1 rAf1 rAf1 rAf1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 "" "" f4 f4 "" f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" t2 t4
  LINE 114 57 204
    t4r6 t2r6 r6 r6 "" "" "" "" "" "" "" "" "" f4 f4 f4 "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" "" "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" f1 rAf1 rAf1 rAf1 rAf1 rAf1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 "" "" f4 f4 f4 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" t2 t4
  LINE 115 58 205
    t4r6 t2r6 r6 r6 r6 "" "" "" "" "" "" "" "" "" "" "" "" "" "" f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 f4 "" f4 f4 f4 f4 "" "" "" f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" f1 rAf1 rAf1 rAf1 rAf1 rAf1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 f1 "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" t2 t4
  LINE 116 58 205
    t4r6 t2r6 t2r6 t2r6 t2r6 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2f4 t2 t2 t2f4 t2f4 t2 t2 t2 t2 t2 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2rAf1 t2rAf1 t2rAf1 t2rAf1 t2rAf1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2 t2 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2f1 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t2 t4
  LINE 117 59 206
    t4 t4r6 t4r6 t4r6 t4 t4 t4 t4S t4 t4 t4 t4 t4 t4 t4 t4 t4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4f4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4rAf1 t4rAf1 t4rAf1 t4rAf1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4 t4 t4 t4 t4 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4f1 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4 t4
END_OF_HEXES

EXTERNAL_NODES nodes.bin
ENVIROMENT
  SET 1 dummy
  SET 2 list-akatojerab
  SET 3 list-jerab-spal
  SET 4 list-platan
  SET 5 list-platan-spal
  SET 6 list-mocal-koreny
  SET 7 list-vrba
  SET 8 list-vrba-zluta
  SET 9 jehl-borovice
  SET 10 jehl-borov-vysoka
  SET 11 jehl-borovice-mala
  SET 12 stone_set_01
  SET 13 stone_set_02
  SET 14 stone_set_03
  SET 15 stone_set_04
  SET 16 stone_set_05
  SET 17 stone_set_06
  SET 18 stone_set_07
  SET 19 houby
  SET 20 mrcha
  SET 21 jehl-smrk-silny
  SET 22 jehl-smrk-stredni
  SET 23 jehl-smrk-uzky-spal
  SET 24 jehl-smrk-stredni
  SET 25 jehl-smrk-stredni-spal
  SET 26 jehl-smrk-stredni-suchy
  SET 27 list-dvoupatr
  SET 28 list-briza
  SET 29 list-paskvil
  SET 30 ker
  SET 31 jehl-borov-vysoka-spal
  SET 32 list-akat-vysoky-spal
  SET 33 plavun
  SET 34 cykas
  SET 35 list-kastan
  SET 36 mech
  SET 37 jehl-smrk-maly
  SET 38 ker-husty
  SET 39 ker-rosti
  SET 40 list-akat-rosti
  SET 41 list-briza-vyssi
  SET 42 list-sahara
  SET 43 list-akat-maly
  SET 44 list-dvoupatr-maly
  SET 45 parez
  SET 46 polosuche
  SET 47 list-dub
  SET 48 list-kastan-vanek
  SET 49 parezoid
  SET 50 branka
  SET 51 leknin
  SET 52 monolit
  ON_HEX 121 4
    sfi8
  ON_HEX 124 8
    sFi2
  ON_HEX 125 8
    sFiA
  ON_HEX 129 8
    sfi9
  ON_HEX 126 10
    sFi9
  ON_HEX 117 15
    sfi1
  ON_HEX 126 15
    sfi4
  ON_HEX 25 46
    sOi6
  ON_HEX 27 47
    sOi3
  ON_HEX 30 47
    sOi4
  ON_HEX 73 48
    sHiC
  ON_HEX 34 49
    sOi5
  ON_HEX 33 51
    sOi1
  ON_HEX 31 52
    sLi5
  ON_HEX 37 52
    sLi3
  ON_HEX 27 53
    sOi2
  ON_HEX 30 53
    sOi9
  ON_HEX 34 53
    sci9
  ON_HEX 37 54
    sLi4
  ON_HEX 40 54
    sQi3
  ON_HEX 37 55
    sci9
  ON_HEX 74 55
    sKi7
  ON_HEX 31 56
    sOi4
  ON_HEX 34 56
    sOi4
  ON_HEX 38 56
    sOi3
  ON_HEX 44 56
    sLi4
  ON_HEX 46 56
    sQi3
  ON_HEX 72 56
    sCi4
  ON_HEX 76 56
    sCiA
  ON_HEX 32 57
    sLi5
  ON_HEX 73 57
    sCiB
  ON_HEX 30 58
    sci4
  ON_HEX 31 58
    sci4
  ON_HEX 35 58
    sLi4
  ON_HEX 36 58
    sQi2
  ON_HEX 31 59
    sLi2
  ON_HEX 32 59
    sci4
  ON_HEX 33 59
    sci4
  ON_HEX 42 59
    sOi9
  ON_HEX 50 59
    sOi4
  ON_HEX 72 59
    sCiA
  ON_HEX 73 59
    sSi2
  ON_HEX 74 59
    sCi9
  ON_HEX 75 59
    sCi9
  ON_HEX 31 60
    sci2
  ON_HEX 33 60
    sLi2
  ON_HEX 35 60
    sLi3
  ON_HEX 42 60
    sQi2
  ON_HEX 49 60
    sci9
  ON_HEX 67 60
    sLi5
  ON_HEX 74 60
    sCi8
  ON_HEX 84 60
    sbi2
  ON_HEX 32 61
    sci4
  ON_HEX 34 61
    sci2
  ON_HEX 40 61
    sOi6
  ON_HEX 52 61
    sci6
  ON_HEX 57 61
    sLi3
  ON_HEX 61 61
    sLi3
  ON_HEX 66 61
    sLi4
  ON_HEX 68 61
    sci8
  ON_HEX 72 61
    sCi7
  ON_HEX 35 62
    sci5
  ON_HEX 41 62
    sci6
  ON_HEX 45 62
    sOi5
  ON_HEX 47 62
    sOi7
  ON_HEX 49 62
    sci8
  ON_HEX 55 62
    sOi9
  ON_HEX 75 62
    sCi9
  ON_HEX 175 62
    sci5
  ON_HEX 33 63
    sci2
  ON_HEX 38 63
    sLi5
  ON_HEX 49 63
    sLi3
  ON_HEX 63 63
    sciA
  ON_HEX 64 63
    sci3
  ON_HEX 73 63
    sCiA
  ON_HEX 163 63
    sci5
  ON_HEX 175 63
    sci8
  ON_HEX 176 63
    sci8
  ON_HEX 38 64
    sci3
  ON_HEX 49 64
    sci3
  ON_HEX 51 64
    sci3
  ON_HEX 54 64
    sci6
  ON_HEX 57 64
    sLi3
  ON_HEX 66 64
    sLi4
  ON_HEX 74 64
    sCi9
  ON_HEX 86 64
    sCiF
  ON_HEX 164 64
    sci8
  ON_HEX 165 64
    sci8
  ON_HEX 52 65
    sOi5
  ON_HEX 55 65
    sOi6
  ON_HEX 60 65
    sOi7
  ON_HEX 87 65
    sCiG
  ON_HEX 164 65
    sci7
  ON_HEX 56 66
    sci5
  ON_HEX 64 66
    sOi8
  ON_HEX 165 66
    sJiA
  ON_HEX 62 67
    sQi2
  ON_HEX 74 67
    sdi7
  ON_HEX 75 67
    sdi5
  ON_HEX 173 67
    sIi6
  ON_HEX 74 68
    sdi4
  ON_HEX 75 68
    sdi6
  ON_HEX 76 68
    sdi1
  ON_HEX 78 68
    sCi2
  ON_HEX 169 68
    sbi8
  ON_HEX 75 69
    sdi7
  ON_HEX 179 69
    sci9
  ON_HEX 163 70
    sbi5
  ON_HEX 179 70
    sci5
  ON_HEX 168 71
    sbiA
  ON_HEX 180 71
    sci8
  ON_HEX 88 72
    sHi6
  ON_HEX 132 72
    sKi4
  ON_HEX 167 72
    sJi9
  ON_HEX 127 74
    sci5
  ON_HEX 128 74
    sci2
  ON_HEX 178 74
    sbi6
  ON_HEX 128 75
    sci7
  ON_HEX 171 75
    sci8
  ON_HEX 136 76
    sMi8
  ON_HEX 163 76
    sbi6
  ON_HEX 171 76
    sci5
  ON_HEX 172 76
    sci7
  ON_HEX 175 76
    sbiA
  ON_HEX 168 77
    sbi7
  ON_HEX 183 79
    sfiA
  ON_HEX 162 81
    sLi3
  ON_HEX 81 83
    sFi6
  ON_HEX 86 83
    sFi3
  ON_HEX 58 86
    sSi3
  ON_HEX 84 86
    sOi5
  ON_HEX 58 87
    sSi5
  ON_HEX 59 87
    sSi6
  ON_HEX 60 87
    sSi6
  ON_HEX 59 88
    sSi9
  ON_HEX 60 88
    sSi7
  ON_HEX 83 88
    sOi5
  ON_HEX 60 89
    sSi9
  ON_HEX 61 89
    sSi7
  ON_HEX 59 90
    sSi4
  ON_HEX 82 90
    sOi5
  ON_HEX 61 91
    sSi6
  ON_HEX 62 91
    sSi8
  ON_HEX 196 101
    sLi5
  ON_HEX 194 103
    sLi5
  ON_HEX 193 106
    sLi4
  ON_HEX 196 107
    sQi3
  ON_HEX 198 107
    sLi5
  ON_HEX 201 108
    sMi8
  ON_HEX 190 109
    sci8
  ON_HEX 193 109
    sMi7
  ON_HEX 168 110
    sMi5
  ON_HEX 177 110
    sci8
  ON_HEX 181 110
    sci5
  ON_HEX 182 110
    sLi4
  ON_HEX 193 110
    sci5
  ON_HEX 166 111
    sMi5
  ON_HEX 178 111
    sMi3
  ON_HEX 185 111
    sci7
  ON_HEX 195 111
    sLi5
  ON_HEX 198 111
    sLi5
  ON_HEX 170 112
    sQi2
  ON_HEX 180 112
    sQi3
  ON_HEX 189 112
    sMi4
  ON_HEX 202 112
    sMi9
  ON_HEX 167 113
    sMi3
  ON_HEX 170 113
    sci6
  ON_HEX 172 113
    sLi2
  ON_HEX 176 113
    sLi4
  ON_HEX 179 113
    sci7
  ON_HEX 194 113
    sciA
  ON_HEX 197 113
    sQi3
  ON_HEX 199 113
    sci7
  ON_HEX 186 114
    sci6
  ON_HEX 187 114
    sLi5
  ON_HEX 192 114
    sLi5
  ON_HEX 168 115
    sMi4
  ON_HEX 178 115
    sQi2
  ON_HEX 184 115
    sci7
  ON_HEX 185 115
    sMi6
  ON_HEX 165 116
    sMi3
  ON_HEX 169 116
    sci6
  ON_HEX 171 116
    sMi4
  ON_HEX 175 116
    sLi2
  ON_HEX 178 116
    sci7
  ON_HEX 182 116
    sLi4
  ON_HEX 190 116
    sMi7
  ON_HEX 197 116
    sLi4
  ON_HEX 203 116
    sLi5
  ON_HEX 169 117
    sci4
  ON_HEX 170 117
    sci6
  ON_HEX 172 117
    sMi7
  ON_HEX 180 117
    sci7
  ON_HEX 194 117
    sMi2
  ON_HEX 198 117
    sci7
END_OF_ENVIROMENT

EXTERNAL_SECTORS sectors.bin
ATTITUDES
  PARAMS 8
  1 0 0 0 0 0 0 0 0
  0 1 0 2 1 2 1 1 2
  0 0 1 2 2 2 2 1 1
  0 2 2 1 2 2 2 2 2
  0 1 2 2 1 2 1 0 2
  0 2 2 2 2 1 2 2 2
  0 1 2 2 1 2 1 2 2
  0 1 1 2 0 2 2 1 2
  0 2 1 2 2 2 2 2 1
  FLAG 8
  T T T T T T T T T
END_OF_ATTITUDES

TECHS
  PARAMS 72 8
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F F T T T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F T F T T F T T F T T F T T F T T F T T F T T F T T F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T F T T T T T
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F F T T T F F
  F F F T F F F T T T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F T F T T F F T T T T F T T F T T F T T F T T F T T F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T F T T F F T T T T F T T F T T F T T F T T F T T F
  F T F T T F T T F T T F T T F T T F T T F T T F T T F
  F T F T T F T T F T T F T T F T T F T T F T T F T T F
  F T T T T T F T T T T T T T T T T T T T T F T T F T T
  F T F T T F F T T T T F T T F T T F T T F F T T F T T
  F T F T T F F T T T T F T T F T T F T T F F T T F T T
  F T T T T T F T T T T T T T T T T T T T T F T T F T T
  F T F T T F F T T T T F T T F T T F T T F F T T F T T
  F F F T F F F T T T F F T F F T F F T F F F T T F T T
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F F T T T F F T F F T F F T F F F T T F T T
  F F F T F F F T T T F F T F F T F F T F F F T T F T T
  F F F T F F F T T T F F T F F T F F T F F F T T F T T
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F F T T T F F T F F T F F T F F T F F T F F
  F F F T F F F T T T F F T F F T F F T F F T F F T F F
  F F F T F F F T T T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
  F F F T F F T F F T F F T F F T F F T F F T F F T F F
END_OF_TECHS

RESTRICTS
  PARAMS 0 40 8
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  T T T T T T T T T
  T T T T T T T T T
  T T T T T T T T T
  T T T T T T T T T
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  T T T T T T T T T
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
END_OF_RESTRICTS

MISSION_OBJECTIVES_FULL 0

SPECS
  PARAMS 11 8
    141 22 1
    F F F F F F F F F
    141 27 1
    F F F F F F F F F
    9 3 2
    F F F F F F F F F
    16 3 1
    F F F F F F F F F
    35 2 1
    F F F F F F F F F
    93 47 1
    F F F F F F F F F
    91 50 1
    F F F F F F F F F
    97 2 1
    F F F F F F F F F
    102 2 1
    F F F F F F F F F
    134 107 2
    T F T F F F F F F
    58 100 1
    T F T F F F F F T
  FLAG 0 0
END_OF_SPECS

BASES
  PARAMS T T

  POOL 1
  POOL 2
  POOL 3
  POOL 4
  POOL 5
  POOL 6
  POOL 7
  POOL 8
  POOL 9
  POOL 10
  POOL 11
  POOL 12

  BASE 1
    POOL_NUM 1
    SIDE 2
    UNIT 340
  BASE 2
    POOL_NUM 2
    SIDE 2
    UNIT 529
  BASE 3
    POOL_NUM 3
    SIDE 2
    UNIT 531
  BASE 4
    POOL_NUM 4
    SIDE 2
    UNIT 623
  BASE 5
    POOL_NUM 5
    SIDE 2
    UNIT 689
  BASE 6
    POOL_NUM 6
    SIDE 2
    UNIT 785
  BASE 7
    POOL_NUM 7
    SIDE 2
    UNIT 853
  BASE 8
    POOL_NUM 8
    SIDE 2
    UNIT 870
  BASE 9
    POOL_NUM 9
    SIDE 2
    UNIT 909
  BASE 10
    POOL_NUM 10
    SIDE 8
    UNIT 1123
  BASE 11
    POOL_NUM 11
    SIDE 8
    UNIT 1126
  BASE 12
    POOL_NUM 12
    SIDE 2
    UNIT 1882
END_OF_BASES



RANDOMS
  MICROLOGIC 2 0 1
  RANDOM_SEED 1 -1157184450
  RANDOM_SEED 2 -1052469775
  RANDOM_SEED 3 -379676250
  RANDOM_SEED 4 753890561
  RANDOM_SEED 5 219025159
  RANDOM_SEED 6 960916264
  RANDOM_SEED 7 1392572256
  RANDOM_SEED 8 1839041782
  RANDOM_SEED 9 75456213
  RANDOM_SEED 10 -1748326857
  RANDOM_SEED 11 2108945640
  RANDOM_SEED 12 773057677
  RANDOM_SEED 13 488641626
  RANDOM_SEED 14 583006164
  RANDOM_SEED 15 -1157184450
  RANDOM_SEED 16 676538819
  RANDOM_SEED 17 356818641
  RANDOM_SEED 18 1389060633
  RANDOM_SEED 19 1633850500
  RANDOM_SEED 20 128547481
  RANDOM_SEED 21 1650369863
  RANDOM_SEED 22 994621184
  WIND_TIME -1 -1 0
  WIND_STRENGTH 36.7606167791381 52.0 53.3803083895691
  WIND_SCATTER 24.1066377870272
END_OF_RANDOMS

NEW_UNITS
  UNIT 329 HUMAN
    DEFINITION
      UNPLACED

      POS 52 24 1
      SIDE 3
      NATION 1
      HP 1000
      HUMAN
        NAME "Art Long"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 1 0
        EXPERIENCES 3390 7260 1650000 24600
        COLORS 8951995 5404310
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1634562360
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 52 24 1 6 F
      UNITMODE T -1 322
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1120 432 0
      FROM_TO_POS 52 24 1 52 24 1
      FROM_TO_XY 1120 432 1120 432
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 330 HUMAN
    DEFINITION
      UNPLACED

      POS 53 18 1
      SIDE 3
      NATION 1
      HP 1000
      HUMAN
        NAME "Ibrahim Adjani"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 1 0
        EXPERIENCES 3390 7260 1650000 24600
        COLORS 8493241 2110525
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 977073697
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 53 18 1 6 F
      UNITMODE T -1 311
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1232 324 0
      FROM_TO_POS 53 18 1 53 18 1
      FROM_TO_XY 1232 324 1232 324
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 331 HUMAN
    DEFINITION
      UNPLACED

      POS 38 18 1
      SIDE 3
      NATION 1
      HP 1000
      HUMAN
        NAME "Ronald Meyrink"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 1 0
        EXPERIENCES 3390 7260 1650000 24600
        COLORS 10070729 2834260
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -841321522
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 36 16 1 6 F
      UNITMODE T -1 315
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 812 324 0
      FROM_TO_POS 38 18 1 38 18 1
      FROM_TO_XY 812 324 812 324
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 337 HUMAN
    DEFINITION
      UNPLACED

      POS 37 23 2
      SIDE 3
      NATION 1
      HP 1000
      HUMAN
        NAME "Sean Parks"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 1 0
        EXPERIENCES 3390 7260 1650000 24600
        COLORS 9413059 10535636
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -974977585
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 37 23 2 6 F
      UNITMODE T -1 336
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 714 414 0
      FROM_TO_POS 37 23 2 37 23 2
      FROM_TO_XY 714 414 714 414
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 338 HUMAN
    DEFINITION
      UNPLACED

      POS 52 30 2
      SIDE 3
      NATION 1
      HP 1000
      HUMAN
        NAME "Gary Gibson"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 1 0
        EXPERIENCES 3390 7260 1650000 24600
        COLORS 10070729 5800357
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -26728460
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 51 29 2 6 F
      UNITMODE T -1 334
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1036 540 0
      FROM_TO_POS 52 30 2 52 30 2
      FROM_TO_XY 1036 540 1036 540
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 340 BUILDING
    DEFINITION
      POS 148 24 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 35 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 148 24 2 6 F
      UNITMODE F 148 24
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3808 432 0
      FROM_TO_POS 148 24 0 148 24 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 348 BUILDING
    DEFINITION
      POS 161 36 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 1 PARAMS 52 55
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 161 36 4 6 F
      UNITMODE F 161 36
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 4004 648 0
      FROM_TO_POS 161 36 0 161 36 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 363 BUILDING
    DEFINITION
      IDENT barak
      POS 147 32 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 147 32 1 6 F
      UNITMODE F 147 32
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3668 576 0
      FROM_TO_POS 147 32 0 147 32 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 380 BUILDING
    DEFINITION
      POS 164 48 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 39 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 164 48 5 6 F
      UNITMODE F 164 48
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3920 864 0
      FROM_TO_POS 164 48 0 164 48 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 388 BUILDING
    DEFINITION
      POS 167 48 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 40 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 167 48 4 6 F
      UNITMODE F 167 48
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 4004 864 0
      FROM_TO_POS 167 48 0 167 48 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 389 BUILDING
    DEFINITION
      POS 164 44 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 41 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 164 44 3 6 F
      UNITMODE F 164 44
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3976 792 0
      FROM_TO_POS 164 44 0 164 44 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 390 BUILDING
    DEFINITION
      POS 141 22 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 141 22 2 6 F
      UNITMODE F 141 22
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3640 396 0
      FROM_TO_POS 141 22 0 141 22 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 394 BUILDING
    DEFINITION
      POS 141 27 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 141 27 2 6 F
      UNITMODE F 141 27
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3570 486 0
      FROM_TO_POS 141 27 0 141 27 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 396 BUILDING
    DEFINITION
      IDENT b21
      POS 152 42 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 61 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 152 42 0 6 F
      UNITMODE F 152 42
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3668 756 0
      FROM_TO_POS 152 42 0 152 42 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 417 BUILDING
    DEFINITION
      POS 9 3 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 60 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 400 1
      MOVE 9 3 2 6 F
      UNITMODE F 9 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 210 54 0
      FROM_TO_POS 9 3 0 9 3 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 424 BUILDING
    DEFINITION
      IDENT b2
      POS 46 32 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 46 32 0 6 F
      UNITMODE F 46 32
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 840 576 0
      FROM_TO_POS 46 32 0 46 32 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 28
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 435 BUILDING
    DEFINITION
      IDENT b1
      POS 37 30 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 37 30 5 6 F
      UNITMODE F 37 30
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 616 540 0
      FROM_TO_POS 37 30 0 37 30 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 441 BUILDING
    DEFINITION
      IDENT b4
      POS 60 31 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 60 31 5 6 F
      UNITMODE F 60 31
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1246 558 0
      FROM_TO_POS 60 31 0 60 31 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 448 BUILDING
    DEFINITION
      IDENT b6
      POS 60 19 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 60 19 5 6 F
      UNITMODE F 60 19
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1414 342 0
      FROM_TO_POS 60 19 0 60 19 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 460 BUILDING
    DEFINITION
      IDENT b7
      POS 58 9 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 58 9 5 6 F
      UNITMODE F 58 9
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1498 162 0
      FROM_TO_POS 58 9 0 58 9 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 30
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 483 BUILDING
    DEFINITION
      IDENT bar2
      POS 59 14 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 59 14 4 6 F
      UNITMODE F 59 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1456 252 0
      FROM_TO_POS 59 14 0 59 14 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 490 BUILDING
    DEFINITION
      IDENT bar1
      POS 57 3 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 57 3 4 6 F
      UNITMODE F 57 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1554 54 0
      FROM_TO_POS 57 3 0 57 3 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 498 BUILDING
    DEFINITION
      IDENT b5
      POS 61 29 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 61 29 5 6 F
      UNITMODE F 61 29
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1302 522 0
      FROM_TO_POS 61 29 0 61 29 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 28
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 505 BUILDING
    DEFINITION
      IDENT b3
      POS 60 34 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 60 34 4 6 F
      UNITMODE F 60 34
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1204 612 0
      FROM_TO_POS 60 34 0 60 34 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 30
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 520 BUILDING
    DEFINITION
      POS 23 16 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 39 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 23 16 0 6 F
      UNITMODE F 23 16
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 420 288 0
      FROM_TO_POS 23 16 0 23 16 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 524 BUILDING
    DEFINITION
      POS 23 20 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 41 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 23 20 0 6 F
      UNITMODE F 23 20
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 364 360 0
      FROM_TO_POS 23 20 0 23 20 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 525 BUILDING
    DEFINITION
      POS 26 19 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 42 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 26 19 5 6 F
      UNITMODE F 26 19
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 462 342 0
      FROM_TO_POS 26 19 0 26 19 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 526 BUILDING
    DEFINITION
      POS 20 16 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 44 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 20 16 1 6 F
      UNITMODE F 20 16
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 336 288 0
      FROM_TO_POS 20 16 0 20 16 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 527 BUILDING
    DEFINITION
      POS 27 16 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 45 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 27 16 4 6 F
      UNITMODE F 27 16
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 532 288 0
      FROM_TO_POS 27 16 0 27 16 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 528 BUILDING
    DEFINITION
      POS 19 12 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 40 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 19 12 2 6 F
      UNITMODE F 19 12
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 364 216 0
      FROM_TO_POS 19 12 0 19 12 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 529 BUILDING
    DEFINITION
      POS 8 9 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 35 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 8 9 1 6 F
      UNITMODE F 8 9
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 98 162 0
      FROM_TO_POS 8 9 0 8 9 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 531 BUILDING
    DEFINITION
      POS 41 3 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 35 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 41 3 3 6 F
      UNITMODE F 41 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1106 54 0
      FROM_TO_POS 41 3 0 41 3 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 534 BUILDING
    DEFINITION
      POS 27 4 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 3 PARAMS 52 53
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 27 4 2 6 F
      UNITMODE F 27 4
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 700 72 0
      FROM_TO_POS 27 4 0 27 4 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 546 BUILDING
    DEFINITION
      POS 50 7 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 3 PARAMS 54 55
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 50 7 3 6 F
      UNITMODE F 50 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1302 126 0
      FROM_TO_POS 50 7 0 50 7 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 561 BUILDING
    DEFINITION
      POS 16 3 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 16 3 4 6 F
      UNITMODE F 16 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 406 54 0
      FROM_TO_POS 16 3 0 16 3 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 565 BUILDING
    DEFINITION
      POS 35 2 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 35 2 2 6 F
      UNITMODE F 35 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 952 36 0
      FROM_TO_POS 35 2 0 35 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 569 BUILDING
    DEFINITION
      POS 15 15 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 15 15 0 6 F
      UNITMODE F 15 15
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 210 270 0
      FROM_TO_POS 15 15 0 15 15 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 577 BUILDING
    DEFINITION
      POS 12 15 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 12 15 0 6 F
      UNITMODE F 12 15
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 126 270 0
      FROM_TO_POS 12 15 0 12 15 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 592 BUILDING
    DEFINITION
      POS 45 3 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 45 3 0 6 F
      UNITMODE F 45 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1218 54 0
      FROM_TO_POS 45 3 0 45 3 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 594 BUILDING
    DEFINITION
      POS 31 2 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 31 2 0 6 F
      UNITMODE F 31 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 840 36 0
      FROM_TO_POS 31 2 0 31 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 623 BUILDING
    DEFINITION
      POS 145 63 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 34 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 145 63 3 6 F
      UNITMODE F 145 63
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3178 1134 0
      FROM_TO_POS 145 63 0 145 63 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 637 BUILDING
    DEFINITION
      POS 143 57 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 143 57 2 6 F
      UNITMODE F 143 57
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3206 1026 0
      FROM_TO_POS 143 57 0 143 57 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 638 BUILDING
    DEFINITION
      POS 140 58 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 140 58 2 6 F
      UNITMODE F 140 58
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3108 1044 0
      FROM_TO_POS 140 58 0 140 58 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 639 BUILDING
    DEFINITION
      IDENT b23
      POS 156 68 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 156 68 3 6 F
      UNITMODE F 156 68
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3416 1224 0
      FROM_TO_POS 156 68 0 156 68 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 30
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 665 BUILDING
    DEFINITION
      IDENT b25
      POS 156 80 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 156 80 0 6 F
      UNITMODE F 156 80
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3248 1440 0
      FROM_TO_POS 156 80 0 156 80 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 676 BUILDING
    DEFINITION
      IDENT b24
      POS 148 79 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 148 79 0 6 F
      UNITMODE F 148 79
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3038 1422 0
      FROM_TO_POS 148 79 0 148 79 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 25
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 683 BUILDING
    DEFINITION
      IDENT bar5
      POS 156 74 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 156 74 5 6 F
      UNITMODE F 156 74
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3332 1332 0
      FROM_TO_POS 156 74 0 156 74 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 689 BUILDING
    DEFINITION
      POS 97 54 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 35 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 97 54 2 6 F
      UNITMODE F 97 54
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1960 972 0
      FROM_TO_POS 97 54 0 97 54 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 699 BUILDING
    DEFINITION
      POS 99 63 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 5 PARAMS 52 52
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 99 63 1 6 F
      UNITMODE F 99 63
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1890 1134 0
      FROM_TO_POS 99 63 0 99 63 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 711 BUILDING
    DEFINITION
      POS 102 50 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 5 PARAMS 55 54
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 102 50 2 6 F
      UNITMODE F 102 50
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2156 900 0
      FROM_TO_POS 102 50 0 102 50 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 719 BUILDING
    DEFINITION
      POS 93 47 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 93 47 2 6 F
      UNITMODE F 93 47
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1946 846 0
      FROM_TO_POS 93 47 0 93 47 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 720 BUILDING
    DEFINITION
      POS 91 50 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 91 50 2 6 F
      UNITMODE F 91 50
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1848 900 0
      FROM_TO_POS 91 50 0 91 50 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 722 BUILDING
    DEFINITION
      POS 117 66 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 39 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 117 66 5 6 F
      UNITMODE F 117 66
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2352 1188 0
      FROM_TO_POS 117 66 0 117 66 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 728 BUILDING
    DEFINITION
      POS 120 66 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 40 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 120 66 4 6 F
      UNITMODE F 120 66
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2436 1188 0
      FROM_TO_POS 120 66 0 120 66 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 729 BUILDING
    DEFINITION
      POS 117 62 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 41 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 117 62 3 6 F
      UNITMODE F 117 62
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2408 1116 0
      FROM_TO_POS 117 62 0 117 62 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 730 BUILDING
    DEFINITION
      POS 121 70 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 42 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 121 70 5 6 F
      UNITMODE F 121 70
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2408 1260 0
      FROM_TO_POS 121 70 0 121 70 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 731 BUILDING
    DEFINITION
      POS 117 69 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 43 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 117 69 0 6 F
      UNITMODE F 117 69
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2310 1242 0
      FROM_TO_POS 117 69 0 117 69 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 732 BUILDING
    DEFINITION
      POS 113 66 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 45 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 113 66 1 6 F
      UNITMODE F 113 66
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2240 1188 0
      FROM_TO_POS 113 66 0 113 66 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 733 BUILDING
    DEFINITION
      IDENT bar4
      POS 108 70 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 108 70 0 6 F
      UNITMODE F 108 70
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2044 1260 0
      FROM_TO_POS 108 70 0 108 70 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 735 BUILDING
    DEFINITION
      POS 92 55 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 92 55 0 6 F
      UNITMODE F 92 55
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1806 990 0
      FROM_TO_POS 92 55 0 92 55 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 738 BUILDING
    DEFINITION
      POS 91 58 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 91 58 0 6 F
      UNITMODE F 91 58
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1736 1044 0
      FROM_TO_POS 91 58 0 91 58 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 740 BUILDING
    DEFINITION
      IDENT b20
      POS 116 56 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 116 56 4 6 F
      UNITMODE F 116 56
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2464 1008 0
      FROM_TO_POS 116 56 0 116 56 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 25
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 751 BUILDING
    DEFINITION
      IDENT b19
      POS 118 48 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 118 48 5 6 F
      UNITMODE F 118 48
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2632 864 0
      FROM_TO_POS 118 48 0 118 48 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 756 BUILDING
    DEFINITION
      POS 108 10 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 39 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 108 10 4 6 F
      UNITMODE F 108 10
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2884 180 0
      FROM_TO_POS 108 10 0 108 10 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 762 BUILDING
    DEFINITION
      POS 105 21 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 39 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 105 21 5 6 F
      UNITMODE F 105 21
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2646 378 0
      FROM_TO_POS 105 21 0 105 21 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 775 BUILDING
    DEFINITION
      POS 108 21 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 40 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 108 21 4 6 F
      UNITMODE F 108 21
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2730 378 0
      FROM_TO_POS 108 21 0 108 21 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 776 BUILDING
    DEFINITION
      POS 105 17 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 41 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 105 17 3 6 F
      UNITMODE F 105 17
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2702 306 0
      FROM_TO_POS 105 17 0 105 17 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 777 BUILDING
    DEFINITION
      POS 109 25 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 42 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 109 25 5 6 F
      UNITMODE F 109 25
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2702 450 0
      FROM_TO_POS 109 25 0 109 25 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 778 BUILDING
    DEFINITION
      POS 105 24 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 43 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 105 24 0 6 F
      UNITMODE F 105 24
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2604 432 0
      FROM_TO_POS 105 24 0 105 24 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 779 BUILDING
    DEFINITION
      POS 101 21 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 44 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 101 21 1 6 F
      UNITMODE F 101 21
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2534 378 0
      FROM_TO_POS 101 21 0 101 21 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 780 BUILDING
    DEFINITION
      POS 112 10 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 41 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 112 10 4 6 F
      UNITMODE F 112 10
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2996 180 0
      FROM_TO_POS 112 10 0 112 10 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 781 BUILDING
    DEFINITION
      POS 108 7 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 42 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 108 7 3 6 F
      UNITMODE F 108 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2926 126 0
      FROM_TO_POS 108 7 0 108 7 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 782 BUILDING
    DEFINITION
      POS 111 13 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 43 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 111 13 5 6 F
      UNITMODE F 111 13
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2926 234 0
      FROM_TO_POS 111 13 0 111 13 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 783 BUILDING
    DEFINITION
      POS 104 6 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 44 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 104 6 2 6 F
      UNITMODE F 104 6
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2828 108 0
      FROM_TO_POS 104 6 0 104 6 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 784 BUILDING
    DEFINITION
      POS 108 14 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 45 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 108 14 0 6 F
      UNITMODE F 108 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2828 252 0
      FROM_TO_POS 108 14 0 108 14 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 785 BUILDING
    DEFINITION
      POS 86 5 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 35 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 86 5 2 6 F
      UNITMODE F 86 5
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2338 90 0
      FROM_TO_POS 86 5 0 86 5 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 791 BUILDING
    DEFINITION
      POS 97 2 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 97 2 3 6 F
      UNITMODE F 97 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2688 36 0
      FROM_TO_POS 97 2 0 97 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 793 BUILDING
    DEFINITION
      POS 102 2 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 59 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 83 1
      MOVE 102 2 3 6 F
      UNITMODE F 102 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2828 36 0
      FROM_TO_POS 102 2 0 102 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 794 BUILDING
    DEFINITION
      POS 85 9 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 85 9 3 6 F
      UNITMODE F 85 9
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2254 162 0
      FROM_TO_POS 85 9 0 85 9 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 795 BUILDING
    DEFINITION
      POS 82 6 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 82 6 3 6 F
      UNITMODE F 82 6
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2212 108 0
      FROM_TO_POS 82 6 0 82 6 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 796 BUILDING
    DEFINITION
      POS 110 2 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 110 2 0 6 F
      UNITMODE F 110 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3052 36 0
      FROM_TO_POS 110 2 0 110 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 800 BUILDING
    DEFINITION
      POS 114 4 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 114 4 0 6 F
      UNITMODE F 114 4
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3136 72 0
      FROM_TO_POS 114 4 0 114 4 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 801 BUILDING
    DEFINITION
      POS 107 2 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 56 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 107 2 0 6 F
      UNITMODE F 107 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2968 36 0
      FROM_TO_POS 107 2 0 107 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 808 BUILDING
    DEFINITION
      IDENT b10
      POS 83 13 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 83 13 0 6 F
      UNITMODE F 83 13
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2142 234 0
      FROM_TO_POS 83 13 0 83 13 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 25
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 810 BUILDING
    DEFINITION
      IDENT b11
      POS 94 21 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 94 21 0 6 F
      UNITMODE F 94 21
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2338 378 0
      FROM_TO_POS 94 21 0 94 21 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 812 BUILDING
    DEFINITION
      IDENT b12
      POS 102 27 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 102 27 0 6 F
      UNITMODE F 102 27
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2478 486 0
      FROM_TO_POS 102 27 0 102 27 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 28
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 815 BUILDING
    DEFINITION
      IDENT b15
      POS 114 21 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 114 21 5 6 F
      UNITMODE F 114 21
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2898 378 0
      FROM_TO_POS 114 21 0 114 21 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 28
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 821 BUILDING
    DEFINITION
      IDENT b17
      POS 116 9 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 116 9 5 6 F
      UNITMODE F 116 9
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3122 162 0
      FROM_TO_POS 116 9 0 116 9 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 28
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 831 BUILDING
    DEFINITION
      IDENT b16
      POS 114 16 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 114 16 5 6 F
      UNITMODE F 114 16
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2968 288 0
      FROM_TO_POS 114 16 0 114 16 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 832 BUILDING
    DEFINITION
      IDENT b14
      POS 114 26 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 114 26 5 6 F
      UNITMODE F 114 26
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2828 468 0
      FROM_TO_POS 114 26 0 114 26 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 30
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 839 BUILDING
    DEFINITION
      IDENT b13
      POS 109 29 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 109 29 0 6 F
      UNITMODE F 109 29
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2646 522 0
      FROM_TO_POS 109 29 0 109 29 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 842 BUILDING
    DEFINITION
      IDENT b18
      POS 115 2 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 115 2 4 6 F
      UNITMODE F 115 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3192 36 0
      FROM_TO_POS 115 2 0 115 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 30
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 847 BUILDING
    DEFINITION
      IDENT b9
      POS 77 8 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 77 8 1 6 F
      UNITMODE F 77 8
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2044 144 0
      FROM_TO_POS 77 8 0 77 8 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 30
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 851 BUILDING
    DEFINITION
      IDENT b8
      POS 73 2 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 73 2 1 6 F
      UNITMODE F 73 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2016 36 0
      FROM_TO_POS 73 2 0 73 2 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 853 BUILDING
    DEFINITION
      POS 65 78 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 34 LEVEL 1 BASE 7
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 65 78 0 6 F
      UNITMODE F 65 78
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 728 1404 0
      FROM_TO_POS 65 78 0 65 78 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 860 BUILDING
    DEFINITION
      IDENT bar11
      POS 69 68 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 7
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 69 68 3 6 F
      UNITMODE F 69 68
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 980 1224 0
      FROM_TO_POS 69 68 0 69 68 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 864 BUILDING
    DEFINITION
      IDENT bar10
      POS 75 80 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 7
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 75 80 5 6 F
      UNITMODE F 75 80
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 980 1440 0
      FROM_TO_POS 75 80 0 75 80 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 870 BUILDING
    DEFINITION
      POS 91 109 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 34 LEVEL 1 BASE 8
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 91 109 5 6 F
      UNITMODE F 91 109
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1022 1962 0
      FROM_TO_POS 91 109 0 91 109 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 876 BUILDING
    DEFINITION
      IDENT bar8
      POS 79 109 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 8
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 79 109 1 6 F
      UNITMODE F 79 109
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 686 1962 0
      FROM_TO_POS 79 109 0 79 109 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 879 BUILDING
    DEFINITION
      IDENT bar9
      POS 80 96 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 8
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 80 96 2 6 F
      UNITMODE F 80 96
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 896 1728 0
      FROM_TO_POS 80 96 0 80 96 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 881 BUILDING
    DEFINITION
      IDENT b30
      POS 89 100 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 8
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 89 100 4 6 F
      UNITMODE F 89 100
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1092 1800 0
      FROM_TO_POS 89 100 0 89 100 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 25
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 892 BUILDING
    DEFINITION
      POS 170 105 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 9 PARAMS 54 54
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 170 105 0 6 F
      UNITMODE F 170 105
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3290 1890 0
      FROM_TO_POS 170 105 0 170 105 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 900 BUILDING
    DEFINITION
      POS 162 96 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 9 PARAMS 54 55
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 162 96 1 6 F
      UNITMODE F 162 96
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3192 1728 0
      FROM_TO_POS 162 96 0 162 96 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 909 BUILDING
    DEFINITION
      POS 184 104 5
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 35 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 184 104 5 6 F
      UNITMODE F 184 104
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3696 1872 0
      FROM_TO_POS 184 104 0 184 104 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 916 BUILDING
    DEFINITION
      POS 185 93 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 50 LEVEL 1 BASE 9 PARAMS 52 55
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 185 93 4 6 F
      UNITMODE F 185 93
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3878 1674 0
      FROM_TO_POS 185 93 0 185 93 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 918 BUILDING
    DEFINITION
      IDENT b29
      POS 165 91 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 165 91 2 6 F
      UNITMODE F 165 91
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3346 1638 0
      FROM_TO_POS 165 91 0 165 91 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 27
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 921 BUILDING
    DEFINITION
      IDENT b26
      POS 179 88 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 179 88 3 6 F
      UNITMODE F 179 88
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3780 1584 0
      FROM_TO_POS 179 88 0 179 88 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 28
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 932 BUILDING
    DEFINITION
      IDENT b27
      POS 176 88 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 176 88 3 6 F
      UNITMODE F 176 88
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3696 1584 0
      FROM_TO_POS 176 88 0 176 88 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 30
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 952 BUILDING
    DEFINITION
      IDENT b28
      POS 167 90 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 62 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 167 90 3 6 F
      UNITMODE F 167 90
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3416 1620 0
      FROM_TO_POS 167 90 0 167 90 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 28
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 960 BUILDING
    DEFINITION
      IDENT bar6
      POS 187 100 4
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 187 100 4 6 F
      UNITMODE F 187 100
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3836 1800 0
      FROM_TO_POS 187 100 0 187 100 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 966 BUILDING
    DEFINITION
      IDENT bar7
      POS 177 105 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 177 105 0 6 F
      UNITMODE F 177 105
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3486 1890 0
      FROM_TO_POS 177 105 0 177 105 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 967 HUMAN
    DEFINITION
      IDENT Rayan
      POS 40 7 1
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME "Victoria Rayan"
        SEX 2
        ATTR 10 12
        CLASS 4
        GALERY MTI2 1 BSKILLS 1 2 1 2
        EXPERIENCES 360000 2700000 1650000 2700000
        COLORS 10465743 1447446
        COLOR_CODE 1BM
        FACE 1
        SPEAKER A
        VOICE 4
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 40 7 1 6 F
      UNITMODE T 40 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1022 126 0
      FROM_TO_POS 40 7 1 40 7 1
      FROM_TO_XY 1022 126 1022 126
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 987 HUMAN
    DEFINITION
      IDENT Omar
      POS 42 7 4
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Omar Ali"
        SEX 1
        ATTR 10 12
        CLASS 11
        GALERY ru 46 BSKILLS 2 2 1 2
        EXPERIENCES 300000 300000 300000 300000
        COLORS 7308969 5197647
        COLOR_CODE 7BM
        FACE 46
        SPEAKER C
        VOICE 5
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 42 7 4 6 F
      UNITMODE T 42 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1078 126 0
      FROM_TO_POS 42 7 4 42 7 4
      FROM_TO_XY 1078 126 1078 126
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1011 HUMAN
    DEFINITION
      IDENT z7
      POS 56 9 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Chuk
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6320772 4154499
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED 536278811
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 56 9 1 6 F
      UNITMODE T 56 9
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1442 162 0
      FROM_TO_POS 56 9 1 56 9 1
      FROM_TO_XY 1442 162 1442 162
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1012 HUMAN
    DEFINITION
      IDENT z6
      POS 57 18 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Nos
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6979731 3096677
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED 1510352938
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 57 18 1 6 F
      UNITMODE T 57 18
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1344 324 0
      FROM_TO_POS 57 18 1 57 18 1
      FROM_TO_XY 1344 324 1344 324
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1013 HUMAN
    DEFINITION
      IDENT z5
      POS 59 28 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Bongo
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 7243162 2044990
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -2114081715
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 59 28 1 6 F
      UNITMODE T 59 28
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1260 504 0
      FROM_TO_POS 59 28 1 59 28 1
      FROM_TO_XY 1260 504 1260 504
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1014 HUMAN
    DEFINITION
      IDENT z3
      POS 58 33 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Bunga
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 5992571 2635088
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -308397361
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 58 33 1 6 F
      UNITMODE T 58 33
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1162 594 0
      FROM_TO_POS 58 33 1 58 33 1
      FROM_TO_XY 1162 594 1162 594
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1015 HUMAN
    DEFINITION
      IDENT s13
      POS 184 97 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Sorm
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6583945 2044990
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -466678710
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 184 97 1 6 F
      UNITMODE T 184 97
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3794 1746 0
      FROM_TO_POS 184 97 1 184 97 1
      FROM_TO_XY 3794 1746 3794 1746
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1016 HUMAN
    DEFINITION
      IDENT s14
      POS 183 97 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Gurgh
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6715532 2703190
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -1778323525
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 183 97 1 6 F
      UNITMODE T 183 97
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3766 1746 0
      FROM_TO_POS 183 97 1 183 97 1
      FROM_TO_XY 3766 1746 3766 1746
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1017 HUMAN
    DEFINITION
      IDENT s15
      POS 183 98 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Bill
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6583945 2176066
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -609593584
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 183 98 1 6 F
      UNITMODE T 183 98
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3752 1764 0
      FROM_TO_POS 183 98 1 183 98 1
      FROM_TO_XY 3752 1764 3752 1764
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1018 HUMAN
    DEFINITION
      IDENT z16
      POS 113 18 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Ungungu
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 5992571 4550805
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -1587734872
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 113 18 1 6 F
      UNITMODE T 113 18
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2912 324 0
      FROM_TO_POS 113 18 1 113 18 1
      FROM_TO_XY 2912 324 2912 324
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1019 HUMAN
    DEFINITION
      IDENT z15
      POS 113 22 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Foss
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6979731 3758970
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED 156676467
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 113 22 1 6 F
      UNITMODE T 113 22
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2856 396 0
      FROM_TO_POS 113 22 1 113 22 1
      FROM_TO_XY 2856 396 2856 396
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1020 HUMAN
    DEFINITION
      IDENT z14
      POS 114 28 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Tik
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6979731 2771031
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -1326604894
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 114 28 1 6 F
      UNITMODE T 114 28
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2800 504 0
      FROM_TO_POS 114 28 1 114 28 1
      FROM_TO_XY 2800 504 2800 504
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1021 HUMAN
    DEFINITION
      IDENT z13
      POS 111 30 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Lump
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 5992571 3096677
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED 5895781
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 111 30 1 6 F
      UNITMODE T 111 30
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2688 540 0
      FROM_TO_POS 111 30 1 111 30 1
      FROM_TO_XY 2688 540 2688 540
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1022 HUMAN
    DEFINITION
      IDENT z12
      POS 104 29 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Tora
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6583945 2635088
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED 1060023084
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 104 29 1 6 F
      UNITMODE T 104 29
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2506 522 0
      FROM_TO_POS 104 29 1 104 29 1
      FROM_TO_XY 2506 522 2506 522
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1023 HUMAN
    DEFINITION
      IDENT z11
      POS 96 23 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Ungungu
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6715532 4220809
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -1856972121
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 96 23 1 6 F
      UNITMODE T 96 23
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2366 414 0
      FROM_TO_POS 96 23 1 96 23 1
      FROM_TO_XY 2366 414 2366 414
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1024 HUMAN
    DEFINITION
      IDENT z17
      POS 116 7 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Nos
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 5992571 2041658
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED 1032544081
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 116 7 1 6 F
      UNITMODE T 116 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3150 126 0
      FROM_TO_POS 116 7 1 116 7 1
      FROM_TO_XY 3150 126 3150 126
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1025 HUMAN
    DEFINITION
      IDENT z18
      POS 116 4 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Druss
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6979731 3098721
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED -1087086919
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 116 4 1 6 F
      UNITMODE T 116 4
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3192 72 0
      FROM_TO_POS 116 4 1 116 4 1
      FROM_TO_XY 3192 72 3192 72
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1026 HUMAN
    DEFINITION
      IDENT z30
      POS 88 101 1
      SIDE 2
      NATION 0
      HP 1000
      HUMAN
        NAME Tak
        SEX 1
        ATTR 10 12
        CLASS 15
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 6979731 2041658
        COLOR_CODE 8BM
        FACE 0
        AGGRESSIVITY 3
        SPEAKER A
        VOICE 255
        RANDOM_SEED 488641626
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 88 101 1 6 F
      UNITMODE T 88 101
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1050 1818 0
      FROM_TO_POS 88 101 1 88 101 1
      FROM_TO_XY 1050 1818 1050 1818
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
        APEMAN_PARAMS 0 0 0 0
    END_OF_GAME_STATE
  UNIT 1028 HUMAN
    DEFINITION
      IDENT z21
      POS 152 40 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Alexander Kuiper"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 5803443
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1546406938
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 152 40 1 6 F
      UNITMODE T 152 40
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3696 720 0
      FROM_TO_POS 152 40 1 152 40 1
      FROM_TO_XY 3696 720 3696 720
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1029 HUMAN
    DEFINITION
      IDENT brad
      POS 151 28 3
      SIDE 2
      NATION 2
      HP 260
      HUMAN
        NAME "Brad Dzenaldze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8493241 2766158
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 488641626
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 151 28 3 6 F
      UNITMODE T 151 28
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3836 504 0
      FROM_TO_POS 151 28 3 151 28 3
      FROM_TO_XY 3836 504 3836 504
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1033 BUILDING
    DEFINITION
      IDENT bar12
      POS 42 73 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 37 LEVEL 1 BASE 7
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 42 73 0 6 F
      UNITMODE F 42 73
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 154 1314 0
      FROM_TO_POS 42 73 0 42 73 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1051 HUMAN
    DEFINITION
      IDENT z10
      POS 84 11 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9609409 3229791
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -568241722
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 84 11 1 6 F
      UNITMODE T 84 11
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2198 198 0
      FROM_TO_POS 84 11 1 84 11 1
      FROM_TO_XY 2198 198 2198 198
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1052 HUMAN
    DEFINITION
      IDENT z9
      POS 78 6 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8493241 2107193
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -1087086919
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 78 6 1 6 F
      UNITMODE T 78 6
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2100 108 0
      FROM_TO_POS 78 6 1 78 6 1
      FROM_TO_XY 2100 108 2100 108
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1053 HUMAN
    DEFINITION
      IDENT z8
      POS 75 1 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -1988859920
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 75 1 1 6 F
      UNITMODE T 75 1
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2086 18 0
      FROM_TO_POS 75 1 1 75 1 1
      FROM_TO_XY 2086 18 2086 18
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1054 HUMAN
    DEFINITION
      IDENT z20
      POS 114 56 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2766158
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -39664259
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 114 56 1 6 F
      UNITMODE T 114 56
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2408 1008 0
      FROM_TO_POS 114 56 1 114 56 1
      FROM_TO_XY 2408 1008 2408 1008
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1055 HUMAN
    DEFINITION
      IDENT z19
      POS 116 46 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9609409 3229791
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -568241722
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 116 46 1 6 F
      UNITMODE T 116 46
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2604 828 0
      FROM_TO_POS 116 46 1 116 46 1
      FROM_TO_XY 2604 828 2604 828
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1056 HUMAN
    DEFINITION
      IDENT s7
      POS 110 69 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 9013641
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -280519336
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 110 69 1 6 F
      UNITMODE T 110 69
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2114 1242 0
      FROM_TO_POS 110 69 1 110 69 1
      FROM_TO_XY 2114 1242 2114 1242
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1057 HUMAN
    DEFINITION
      IDENT s8
      POS 108 67 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 2836309
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -2094639423
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 108 67 1 6 F
      UNITMODE T 108 67
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2086 1206 0
      FROM_TO_POS 108 67 1 108 67 1
      FROM_TO_XY 2086 1206 2086 1206
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1058 HUMAN
    DEFINITION
      IDENT s9
      POS 107 67 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7900847 4878482
        COLOR_CODE 2BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 1436183278
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 107 67 1 6 F
      UNITMODE T 107 67
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2058 1206 0
      FROM_TO_POS 107 67 1 107 67 1
      FROM_TO_XY 2058 1206 2058 1206
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1059 HUMAN
    DEFINITION
      IDENT z4
      POS 58 29 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 5340321
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1373712140
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 58 29 1 6 F
      UNITMODE T 58 29
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1218 522 0
      FROM_TO_POS 58 29 1 58 29 1
      FROM_TO_XY 1218 522 1218 522
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1060 HUMAN
    DEFINITION
      IDENT s4
      POS 56 13 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2306881
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 831317205
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 56 13 1 6 F
      UNITMODE T 56 13
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1386 234 0
      FROM_TO_POS 56 13 1 56 13 1
      FROM_TO_XY 1386 234 1386 234
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1061 HUMAN
    DEFINITION
      IDENT s6
      POS 56 15 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 2836309
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 722912867
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 56 15 1 6 F
      UNITMODE T 56 15
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1358 270 0
      FROM_TO_POS 56 15 1 56 15 1
      FROM_TO_XY 1358 270 1358 270
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1062 HUMAN
    DEFINITION
      IDENT s5
      POS 55 14 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Pieter van Acker"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 11122900 2110525
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 624792530
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 55 14 1 6 F
      UNITMODE T 55 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1344 252 0
      FROM_TO_POS 55 14 1 55 14 1
      FROM_TO_XY 1344 252 1344 252
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1063 HUMAN
    DEFINITION
      IDENT s1
      POS 54 2 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2836309
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 666053366
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 54 2 1 6 F
      UNITMODE T 54 2
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1484 36 0
      FROM_TO_POS 54 2 1 54 2 1
      FROM_TO_XY 1484 36 1484 36
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1064 HUMAN
    DEFINITION
      IDENT s3
      POS 54 4 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Franz Matz"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7900847 2110525
        COLOR_CODE 1
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1486873380
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 54 4 1 6 F
      UNITMODE T 54 4
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1456 72 0
      FROM_TO_POS 54 4 1 54 4 1
      FROM_TO_XY 1456 72 1456 72
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1065 HUMAN
    DEFINITION
      IDENT s2
      POS 53 3 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 10534356
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1129398633
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 53 3 1 6 F
      UNITMODE T 53 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1442 54 0
      FROM_TO_POS 53 3 1 53 3 1
      FROM_TO_XY 1442 54 1442 54
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1070 HUMAN
    DEFINITION
      IDENT s11
      POS 153 71 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9282759 9013641
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 426947092
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 153 71 1 6 F
      UNITMODE T 153 71
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3290 1278 0
      FROM_TO_POS 153 71 1 153 71 1
      FROM_TO_XY 3290 1278 3290 1278
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1071 HUMAN
    DEFINITION
      IDENT s12
      POS 152 72 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 2834260
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1289341459
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 152 72 1 6 F
      UNITMODE T 152 72
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3248 1296 0
      FROM_TO_POS 152 72 1 152 72 1
      FROM_TO_XY 3248 1296 3248 1296
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1072 HUMAN
    DEFINITION
      IDENT s10
      POS 154 70 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8951995 5404310
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 1130020207
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 154 70 1 6 F
      UNITMODE T 154 70
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3332 1260 0
      FROM_TO_POS 154 70 1 154 70 1
      FROM_TO_XY 3332 1260 3332 1260
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1073 HUMAN
    DEFINITION
      IDENT s28
      POS 69 71 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7900847 5404310
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 1333077789
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 69 71 1 6 F
      UNITMODE T 69 71
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 938 1278 0
      FROM_TO_POS 69 71 1 69 71 1
      FROM_TO_XY 938 1278 938 1278
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1074 HUMAN
    DEFINITION
      IDENT s30
      POS 72 72 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 3096677
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 988264811
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 72 72 1 6 F
      UNITMODE T 72 72
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1008 1296 0
      FROM_TO_POS 72 72 1 72 72 1
      FROM_TO_XY 1008 1296 1008 1296
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1075 HUMAN
    DEFINITION
      IDENT s29
      POS 71 72 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10727377 4878482
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 765552698
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 71 72 1 6 F
      UNITMODE T 71 72
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 980 1296 0
      FROM_TO_POS 71 72 1 71 72 1
      FROM_TO_XY 980 1296 980 1296
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1076 HUMAN
    DEFINITION
      IDENT s31
      POS 44 71 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -1110246016
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 44 71 1 6 F
      UNITMODE T 44 71
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 238 1278 0
      FROM_TO_POS 44 71 1 44 71 1
      FROM_TO_XY 238 1278 238 1278
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1077 HUMAN
    DEFINITION
      IDENT s32
      POS 43 71 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 11122900 2964054
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 1695317129
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 43 71 1 6 F
      UNITMODE T 43 71
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 210 1278 0
      FROM_TO_POS 43 71 1 43 71 1
      FROM_TO_XY 210 1278 210 1278
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1078 HUMAN
    DEFINITION
      IDENT s33
      POS 42 70 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10399947 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 617357526
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 42 70 1 6 F
      UNITMODE T 42 70
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 196 1260 0
      FROM_TO_POS 42 70 1 42 70 1
      FROM_TO_XY 196 1260 196 1260
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1079 HUMAN
    DEFINITION
      IDENT s26
      POS 72 76 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8951995 986895
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1467261471
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 72 76 1 6 F
      UNITMODE T 72 76
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 952 1368 0
      FROM_TO_POS 72 76 1 72 76 1
      FROM_TO_XY 952 1368 952 1368
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1080 HUMAN
    DEFINITION
      IDENT s27
      POS 72 77 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10071244 5404310
        COLOR_CODE 2BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 248921988
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 72 77 1 6 F
      UNITMODE T 72 77
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 938 1386 0
      FROM_TO_POS 72 77 1 72 77 1
      FROM_TO_XY 938 1386 938 1386
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1081 HUMAN
    DEFINITION
      IDENT s25
      POS 74 76 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 8
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 4878482
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -136903202
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 74 76 1 6 F
      UNITMODE T 74 76
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1008 1368 0
      FROM_TO_POS 74 76 1 74 76 1
      FROM_TO_XY 1008 1368 1008 1368
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1082 HUMAN
    DEFINITION
      IDENT s23
      POS 83 99 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10071244 2110525
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -1835236920
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 83 99 1 6 F
      UNITMODE T 83 99
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 938 1782 0
      FROM_TO_POS 83 99 1 83 99 1
      FROM_TO_XY 938 1782 938 1782
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1083 HUMAN
    DEFINITION
      IDENT s22
      POS 82 99 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9609409 3955319
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -637700589
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 82 99 1 6 F
      UNITMODE T 82 99
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 910 1782 0
      FROM_TO_POS 82 99 1 82 99 1
      FROM_TO_XY 910 1782 910 1782
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1084 HUMAN
    DEFINITION
      IDENT s24
      POS 83 98 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9085115 3096677
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 1443814129
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 83 98 1 6 F
      UNITMODE T 83 98
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 952 1764 0
      FROM_TO_POS 83 98 1 83 98 1
      FROM_TO_XY 952 1764 952 1764
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1085 HUMAN
    DEFINITION
      IDENT s19
      POS 83 110 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9676736 5800357
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1866713164
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 83 110 1 6 F
      UNITMODE T 83 110
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 784 1980 0
      FROM_TO_POS 83 110 1 83 110 1
      FROM_TO_XY 784 1980 784 1980
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1086 HUMAN
    DEFINITION
      IDENT s20
      POS 82 108 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8951995 986895
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -883938299
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 82 108 1 6 F
      UNITMODE T 82 108
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 784 1944 0
      FROM_TO_POS 82 108 1 82 108 1
      FROM_TO_XY 784 1944 784 1944
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1087 HUMAN
    DEFINITION
      IDENT s21
      POS 81 107 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8951995 526344
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -2093982270
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 81 107 1 6 F
      UNITMODE T 81 107
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 770 1926 0
      FROM_TO_POS 81 107 1 81 107 1
      FROM_TO_XY 770 1926 770 1926
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1088 HUMAN
    DEFINITION
      IDENT p8
      POS 90 7 3
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 10534356
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -1129398633
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 90 7 3 6 F
      UNITMODE T 90 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2422 126 0
      FROM_TO_POS 90 7 3 90 7 3
      FROM_TO_XY 2422 126 2422 126
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1091 HUMAN
    DEFINITION
      IDENT p7
      POS 92 8 3
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2836309
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 666053366
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 92 8 3 6 F
      UNITMODE T 92 8
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2464 144 0
      FROM_TO_POS 92 8 3 92 8 3
      FROM_TO_XY 2464 144 2464 144
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1092 HUMAN
    DEFINITION
      IDENT p5
      POS 90 9 3
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7900847 2110525
        COLOR_CODE 1
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -1486873380
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 90 9 3 6 F
      UNITMODE T 90 9
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2394 162 0
      FROM_TO_POS 90 9 3 90 9 3
      FROM_TO_XY 2394 162 2394 162
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1093 HUMAN
    DEFINITION
      IDENT p6
      POS 92 10 3
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2306881
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 831317205
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 92 10 3 6 F
      UNITMODE T 92 10
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2436 180 0
      FROM_TO_POS 92 10 3 92 10 3
      FROM_TO_XY 2436 180 2436 180
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1094 HUMAN
    DEFINITION
      IDENT p3
      POS 69 26 2
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10399947 2964054
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 1342616617
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 69 26 2 6 F
      UNITMODE T 69 26
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1568 468 0
      FROM_TO_POS 69 26 2 69 26 2
      FROM_TO_XY 1568 468 1568 468
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1100 HUMAN
    DEFINITION
      IDENT p4
      POS 68 27 2
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 10534356
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -700222304
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 68 27 2 6 F
      UNITMODE T 68 27
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1526 486 0
      FROM_TO_POS 68 27 2 68 27 2
      FROM_TO_XY 1526 486 1526 486
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1101 HUMAN
    DEFINITION
      IDENT p1
      POS 71 27 2
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8493241 2766158
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 488641626
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 71 27 2 6 F
      UNITMODE T 71 27
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1610 486 0
      FROM_TO_POS 71 27 2 71 27 2
      FROM_TO_XY 1610 486 1610 486
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1102 HUMAN
    DEFINITION
      IDENT p2
      POS 70 28 2
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10399947 9013641
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -996697589
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 70 28 2 6 F
      UNITMODE T 70 28
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1568 504 0
      FROM_TO_POS 70 28 2 70 28 2
      FROM_TO_XY 1568 504 1568 504
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1103 HUMAN
    DEFINITION
      IDENT p9
      POS 155 48 3
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 11122900 2110525
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 624792530
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 155 48 3 6 F
      UNITMODE T 155 48
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3668 864 0
      FROM_TO_POS 155 48 3 155 48 3
      FROM_TO_XY 3668 864 3668 864
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1105 HUMAN
    DEFINITION
      IDENT z24
      POS 151 80 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 2836309
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 722912867
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 151 80 0 6 F
      UNITMODE T 151 80
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3108 1440 0
      FROM_TO_POS 151 80 0 151 80 0
      FROM_TO_XY 3108 1440 3108 1440
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1123 BUILDING
    DEFINITION
      POS 123 113 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 2 LEVEL 1 BASE 10
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 123 113 1 6 F
      UNITMODE F 123 113
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1862 2034 0
      FROM_TO_POS 123 113 0 123 113 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1126 BUILDING
    DEFINITION
      POS 132 104 4
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 2 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 132 104 4 6 F
      UNITMODE F 132 104
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2240 1872 0
      FROM_TO_POS 132 104 0 132 104 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1131 BUILDING
    DEFINITION
      POS 144 106 3
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 32 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 144 106 3 6 F
      UNITMODE F 144 106
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2548 1908 0
      FROM_TO_POS 144 106 0 144 106 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 6
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 1137 BUILDING
    DEFINITION
      POS 155 113 3
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 32 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 155 113 3 6 F
      UNITMODE F 155 113
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2758 2034 0
      FROM_TO_POS 155 113 0 155 113 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 6
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 1144 BUILDING
    DEFINITION
      POS 149 109 3
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 32 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 149 109 3 6 F
      UNITMODE F 149 109
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2646 1962 0
      FROM_TO_POS 149 109 0 149 109 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 6
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 1152 BUILDING
    DEFINITION
      POS 132 97 3
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 32 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 132 97 3 6 F
      UNITMODE F 132 97
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2338 1746 0
      FROM_TO_POS 132 97 0 132 97 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 6
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 1164 BUILDING
    DEFINITION
      IDENT arm1
      POS 119 96 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 4 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 119 96 1 6 F
      UNITMODE F 119 96
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1988 1728 0
      FROM_TO_POS 119 96 0 119 96 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1165 BUILDING
    DEFINITION
      IDENT arm2
      POS 120 105 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 4 LEVEL 1 BASE 10
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 120 105 1 6 F
      UNITMODE F 120 105
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1890 1890 0
      FROM_TO_POS 120 105 0 120 105 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1167 BUILDING
    DEFINITION
      POS 134 107 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 29 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 400 1
      MOVE 134 107 1 6 F
      UNITMODE F 134 107
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2254 1926 0
      FROM_TO_POS 134 107 0 134 107 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1168 BUILDING
    DEFINITION
      POS 146 114 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 27 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 146 114 1 6 F
      UNITMODE F 146 114
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2492 2052 0
      FROM_TO_POS 146 114 0 146 114 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1169 BUILDING
    DEFINITION
      POS 144 115 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 27 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 144 115 1 6 F
      UNITMODE F 144 115
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2422 2070 0
      FROM_TO_POS 144 115 0 144 115 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1170 BUILDING
    DEFINITION
      POS 137 104 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 27 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 137 104 1 6 F
      UNITMODE F 137 104
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2380 1872 0
      FROM_TO_POS 137 104 0 137 104 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1171 BUILDING
    DEFINITION
      IDENT bun2
      POS 128 90 2
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 30 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 128 90 2 6 F
      UNITMODE F 128 90
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2324 1620 0
      FROM_TO_POS 128 90 0 128 90 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1173 BUILDING
    DEFINITION
      IDENT bun1
      POS 117 88 3
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 30 LEVEL 1 BASE 11
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 117 88 3 6 F
      UNITMODE F 117 88
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2044 1584 0
      FROM_TO_POS 117 88 0 117 88 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1175 HUMAN
    DEFINITION
      IDENT r13
      POS 118 91 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 9413059 5800357
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 536278811
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 118 91 0 6 F
      UNITMODE T 118 91
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2030 1638 0
      FROM_TO_POS 118 91 0 118 91 0
      FROM_TO_XY 2030 1638 2030 1638
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1179 HUMAN
    DEFINITION
      IDENT r14
      POS 130 92 5
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 10070729 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -1988859920
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 130 92 5 6 F
      UNITMODE T 130 92
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2352 1656 0
      FROM_TO_POS 130 92 5 130 92 5
      FROM_TO_XY 2352 1656 2352 1656
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1186 BUILDING
    DEFINITION
      POS 118 100 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 32 LEVEL 1 BASE 10
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 118 100 1 6 F
      UNITMODE F 118 100
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1904 1800 0
      FROM_TO_POS 118 100 0 118 100 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 6
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 1193 HUMAN
    DEFINITION
      IDENT p10
      POS 152 65 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 3229791
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -206346652
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 152 65 0 6 F
      UNITMODE T 152 65
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3346 1170 0
      FROM_TO_POS 152 65 0 152 65 0
      FROM_TO_XY 3346 1170 3346 1170
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1205 HUMAN
    DEFINITION
      IDENT r6
      POS 122 96 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 10070729 4878482
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 889629240
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 122 96 0 6 F
      UNITMODE T 122 96
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2072 1728 0
      FROM_TO_POS 122 96 0 122 96 0
      FROM_TO_XY 2072 1728 2072 1728
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1206 HUMAN
    DEFINITION
      IDENT r1
      POS 122 97 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 10070729 5803443
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1845934089
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 122 97 0 6 F
      UNITMODE T 122 97
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2058 1746 0
      FROM_TO_POS 122 97 0 122 97 0
      FROM_TO_XY 2058 1746 2058 1746
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1207 HUMAN
    DEFINITION
      IDENT r5
      POS 123 96 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 10071244 2107193
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1632573891
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 123 96 0 6 F
      UNITMODE T 123 96
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2100 1728 0
      FROM_TO_POS 123 96 0 123 96 0
      FROM_TO_XY 2100 1728 2100 1728
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1208 HUMAN
    DEFINITION
      IDENT r2
      POS 123 97 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 10071244 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 1282471868
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 123 97 0 6 F
      UNITMODE T 123 97
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2086 1746 0
      FROM_TO_POS 123 97 0 123 97 0
      FROM_TO_XY 2086 1746 2086 1746
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1209 HUMAN
    DEFINITION
      IDENT r3
      POS 124 97 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 8951995 2836309
        COLOR_CODE 1MY
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1529641163
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 124 97 0 6 F
      UNITMODE T 124 97
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2114 1746 0
      FROM_TO_POS 124 97 0 124 97 0
      FROM_TO_XY 2114 1746 2114 1746
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1210 HUMAN
    DEFINITION
      IDENT r4
      POS 124 96 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 8951995 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 2022050738
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 124 96 0 6 F
      UNITMODE T 124 96
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2128 1728 0
      FROM_TO_POS 124 96 0 124 96 0
      FROM_TO_XY 2128 1728 2128 1728
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1211 HUMAN
    DEFINITION
      IDENT r7
      POS 122 104 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 9
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 10071244 2834260
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1859505375
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 122 104 0 6 F
      UNITMODE T 122 104
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1960 1872 0
      FROM_TO_POS 122 104 0 122 104 0
      FROM_TO_XY 1960 1872 1960 1872
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1212 HUMAN
    DEFINITION
      IDENT r8
      POS 123 104 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 9
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 8493241 2110525
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1609808690
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 123 104 0 6 F
      UNITMODE T 123 104
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1988 1872 0
      FROM_TO_POS 123 104 0 123 104 0
      FROM_TO_XY 1988 1872 1988 1872
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1213 HUMAN
    DEFINITION
      IDENT r9
      POS 124 104 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 9
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 9676736 2306881
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -308397361
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 124 104 0 6 F
      UNITMODE T 124 104
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2016 1872 0
      FROM_TO_POS 124 104 0 124 104 0
      FROM_TO_XY 2016 1872 2016 1872
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1214 HUMAN
    DEFINITION
      IDENT r10
      POS 123 105 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 9
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 9413059 5340321
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -1373712140
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 123 105 0 6 F
      UNITMODE T 123 105
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1974 1890 0
      FROM_TO_POS 123 105 0 123 105 0
      FROM_TO_XY 1974 1890 1974 1890
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1215 HUMAN
    DEFINITION
      IDENT r11
      POS 124 105 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 9
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 9282759 2836309
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -2114081715
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 124 105 0 6 F
      UNITMODE T 124 105
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2002 1890 0
      FROM_TO_POS 124 105 0 124 105 0
      FROM_TO_XY 2002 1890 2002 1890
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1216 HUMAN
    DEFINITION
      IDENT r12
      POS 125 105 0
      SIDE 8
      NATION 1
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 9
        BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 7900847 5658198
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 1510352938
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 125 105 0 6 F
      UNITMODE T 125 105
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2030 1890 0
      FROM_TO_POS 125 105 0 125 105 0
      FROM_TO_XY 2030 1890 2030 1890
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1218 BUILDING
    DEFINITION
      POS 122 109 1
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 27 LEVEL 1 BASE 10
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 122 109 1 6 F
      UNITMODE F 122 109
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1890 1962 0
      FROM_TO_POS 122 109 0 122 109 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1220 HUMAN
    DEFINITION
      IDENT Heike
      POS 53 19 5
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Heike Steyer"
        SEX 2
        ATTR 10 12
        CLASS 1
        IMPORTANCE 14
        GALERY HEIKE 1 BSKILLS 2 2 1 2
        EXPERIENCES 2700000 2700000 1650000 2700000
        COLORS 10661584 2043966
        COLOR_CODE 5BR
        FACE 1
        SPEAKER A
        VOICE 4
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 53 19 5 6 F
      UNITMODE T 53 19
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1218 342 0
      FROM_TO_POS 53 19 5 53 19 5
      FROM_TO_XY 1218 342 1218 342
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1230 HUMAN
    DEFINITION
      IDENT z2
      POS 47 30 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8493241 2110525
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -1609808690
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 47 30 1 6 F
      UNITMODE T 47 30
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 896 540 0
      FROM_TO_POS 47 30 1 47 30 1
      FROM_TO_XY 896 540 896 540
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1231 HUMAN
    DEFINITION
      IDENT z1
      POS 35 28 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ron Abashidze"
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10071244 2834260
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -1859505375
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 35 28 1 6 F
      UNITMODE T 35 28
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 588 504 0
      FROM_TO_POS 35 28 1 35 28 1
      FROM_TO_XY 588 504 588 504
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1288 HUMAN
    DEFINITION
      IDENT z25
      POS 154 77 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9676736 5658198
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1918659351
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 154 77 0 6 F
      UNITMODE T 154 77
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3234 1386 0
      FROM_TO_POS 154 77 0 154 77 0
      FROM_TO_XY 3234 1386 3234 1386
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1289 HUMAN
    DEFINITION
      IDENT z23
      POS 158 71 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 3229791
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -719738677
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 158 71 0 6 F
      UNITMODE T 158 71
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3430 1278 0
      FROM_TO_POS 158 71 0 158 71 0
      FROM_TO_XY 3430 1278 3430 1278
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1290 HUMAN
    DEFINITION
      IDENT z29
      POS 167 93 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -848922219
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 167 93 0 6 F
      UNITMODE T 167 93
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3374 1674 0
      FROM_TO_POS 167 93 0 167 93 0
      FROM_TO_XY 3374 1674 3374 1674
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1291 HUMAN
    DEFINITION
      IDENT z28
      POS 168 92 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 3955319
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 470016668
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 168 92 0 6 F
      UNITMODE T 168 92
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3416 1656 0
      FROM_TO_POS 168 92 0 168 92 0
      FROM_TO_XY 3416 1656 3416 1656
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1292 HUMAN
    DEFINITION
      IDENT z27
      POS 177 90 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 3955319
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 341352791
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 177 90 0 6 F
      UNITMODE T 177 90
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3696 1620 0
      FROM_TO_POS 177 90 0 177 90 0
      FROM_TO_XY 3696 1620 3696 1620
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1293 HUMAN
    DEFINITION
      IDENT z26
      POS 180 90 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2107193
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 6661814
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 180 90 0 6 F
      UNITMODE T 180 90
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3780 1620 0
      FROM_TO_POS 180 90 0 180 90 0
      FROM_TO_XY 3780 1620 3780 1620
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1295 HUMAN
    DEFINITION
      IDENT s16
      POS 177 102 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 4878482
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1870196313
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 177 102 0 6 F
      UNITMODE T 177 102
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3528 1836 0
      FROM_TO_POS 177 102 0 177 102 0
      FROM_TO_XY 3528 1836 3528 1836
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1296 HUMAN
    DEFINITION
      IDENT s17
      POS 176 102 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9282759 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -142142490
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 176 102 0 6 F
      UNITMODE T 176 102
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3500 1836 0
      FROM_TO_POS 176 102 0 176 102 0
      FROM_TO_XY 3500 1836 3500 1836
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1298 BUILDING
    DEFINITION
      POS 116 108 2
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 32 LEVEL 1 BASE 10
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 116 108 2 6 F
      UNITMODE F 116 108
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1736 1944 0
      FROM_TO_POS 116 108 0 116 108 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 6
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 1310 BUILDING
    DEFINITION
      POS 115 113 2
      SIDE 8
      NATION 1
      HP 1000
      BUILDING
        TYPE 32 LEVEL 1 BASE 10
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 115 113 2 6 F
      UNITMODE F 115 113
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1638 2034 0
      FROM_TO_POS 115 113 0 115 113 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 6
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 1314 BUILDING
    DEFINITION
      POS 91 113 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 8
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 91 113 2 6 F
      UNITMODE F 91 113
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 966 2034 0
      FROM_TO_POS 91 113 0 91 113 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1315 BUILDING
    DEFINITION
      POS 94 114 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 8
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 94 114 2 6 F
      UNITMODE F 94 114
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1036 2052 0
      FROM_TO_POS 94 114 0 94 114 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1324 BUILDING
    DEFINITION
      POS 183 108 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 58 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 183 108 3 6 F
      UNITMODE F 183 108
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3612 1944 0
      FROM_TO_POS 183 108 0 183 108 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1334 BUILDING
    DEFINITION
      POS 186 109 3
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 58 LEVEL 1 BASE 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 186 109 3 6 F
      UNITMODE F 186 109
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3682 1962 0
      FROM_TO_POS 186 109 0 186 109 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1382 HUMAN
    DEFINITION
      UNPLACED

      POS 181 84 2
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Vincent Wellens"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 2 0
        EXPERIENCES 9540 8580 2700000 14760
        COLORS 8493241 2766158
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 488641626
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 181 83 2 6 F
      UNITMODE T -1 1111
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3892 1512 0
      FROM_TO_POS 181 84 2 181 84 2
      FROM_TO_XY 3892 1512 3892 1512
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1383 HUMAN
    DEFINITION
      UNPLACED

      POS 179 81 4
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Samuel van Acker"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 2 0
        EXPERIENCES 9540 8580 2700000 14760
        COLORS 10399947 9013641
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -996697589
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 179 80 4 6 F
      UNITMODE T -1 1110
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3878 1458 0
      FROM_TO_POS 179 81 4 179 81 4
      FROM_TO_XY 3878 1458 3878 1458
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1385 HUMAN
    DEFINITION
      UNPLACED

      POS 37 70 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Alexander Meyrink"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 2 0
        EXPERIENCES 9540 8580 2700000 14760
        COLORS 9413059 10534356
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED -700222304
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 36 69 1 6 F
      UNITMODE T -1 1112
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 56 1260 0
      FROM_TO_POS 37 70 1 37 70 1
      FROM_TO_XY 56 1260 56 1260
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1386 HUMAN
    DEFINITION
      UNPLACED

      POS 36 67 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Adrian Gravesteyn"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 2 0
        EXPERIENCES 9540 8580 2700000 14760
        COLORS 10399947 2964054
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 1342616617
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 36 66 1 6 F
      UNITMODE T -1 1047
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 70 1206 0
      FROM_TO_POS 36 67 1 36 67 1
      FROM_TO_XY 70 1206 70 1206
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1478 HUMAN
    DEFINITION
      IDENT s18
      POS 179 103 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 1
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 11122900 5340321
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 840362311
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 179 103 0 6 F
      UNITMODE T 179 103
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3570 1854 0
      FROM_TO_POS 179 103 0 179 103 0
      FROM_TO_XY 3570 1854 3570 1854
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1797 HUMAN
    DEFINITION
      UNPLACED

      POS 37 70 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2766158
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -39664259
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 37 70 0 6 F
      UNITMODE T -1 1112
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 56 1260 0
      FROM_TO_POS 37 70 0 37 70 0
      FROM_TO_XY 56 1260 56 1260
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1798 HUMAN
    DEFINITION
      UNPLACED

      POS 36 67 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 5803443
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1546406938
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 36 67 0 6 F
      UNITMODE T -1 1047
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 70 1206 0
      FROM_TO_POS 36 67 0 36 67 0
      FROM_TO_XY 70 1206 70 1206
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1799 HUMAN
    DEFINITION
      UNPLACED

      POS 181 84 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 3229791
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -719738677
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 181 84 0 6 F
      UNITMODE T -1 1111
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3892 1512 0
      FROM_TO_POS 181 84 0 181 84 0
      FROM_TO_XY 3892 1512 3892 1512
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1800 HUMAN
    DEFINITION
      UNPLACED

      POS 179 81 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 3229791
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1669699168
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 179 81 0 6 F
      UNITMODE T -1 1110
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3878 1458 0
      FROM_TO_POS 179 81 0 179 81 0
      FROM_TO_XY 3878 1458 3878 1458
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1803 HUMAN
    DEFINITION
      UNPLACED

      POS 179 81 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9676736 5658198
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1918659351
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 179 81 0 6 F
      UNITMODE T -1 1110
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3878 1458 0
      FROM_TO_POS 179 81 0 179 81 0
      FROM_TO_XY 3878 1458 3878 1458
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1804 HUMAN
    DEFINITION
      UNPLACED

      POS 181 84 0
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2107193
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 6661814
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 181 84 0 6 F
      UNITMODE T -1 1111
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3892 1512 0
      FROM_TO_POS 181 84 0 181 84 0
      FROM_TO_XY 3892 1512 3892 1512
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1816 HUMAN
    DEFINITION
      UNPLACED

      POS 36 67 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 3955319
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 341352791
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 35 66 1 6 F
      UNITMODE T -1 1047
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 70 1206 0
      FROM_TO_POS 36 67 1 36 67 1
      FROM_TO_XY 70 1206 70 1206
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1817 HUMAN
    DEFINITION
      UNPLACED

      POS 37 70 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME " "
        SEX 1
        ATTR 10 12
        CLASS 3
        BSKILLS 0 2 3 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 3955319
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 470016668
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 37 70 1 6 F
      UNITMODE T -1 1112
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 56 1260 0
      FROM_TO_POS 37 70 1 37 70 1
      FROM_TO_XY 56 1260 56 1260
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1820 BUILDING
    DEFINITION
      POS 21 3 0
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 57 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 31 T 143 1
      MOVE 21 3 0 6 F
      UNITMODE F 21 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 546 54 0
      FROM_TO_POS 21 3 0 21 3 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1824 HUMAN
    DEFINITION
      IDENT Frank
      POS 153 15 3
      SIDE 7
      NATION 1
      HP 1000
      HUMAN
        NAME "Frank Forsyth"
        SEX 1
        ATTR 10 12
        CLASS 5
        GALERY us 12 BSKILLS 2 2 2 2
        EXPERIENCES 2700000 300000 300000 300000
        COLORS 9413059 7840965
        COLOR_CODE 1BM
        FACE 12
        SPEAKER A
        VOICE 104
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 153 15 3 6 F
      UNITMODE T 153 15
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 4074 270 0
      FROM_TO_POS 153 15 3 153 15 3
      FROM_TO_XY 4074 270 4074 270
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1836 HUMAN
    DEFINITION
      IDENT Martinez
      POS 182 93 3
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Javier Martinez "
        SEX 1
        ATTR 10 12
        CLASS 4
        GALERY MTI3 2 BSKILLS 0 0 0 2
        EXPERIENCES 330000 2700000 600000 2700000
        COLORS 7900847 10534356
        COLOR_CODE 1BM
        FACE 2
        SPEAKER A
        VOICE 2
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 182 93 3 6 F
      UNITMODE T 182 93
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3794 1674 0
      FROM_TO_POS 182 93 3 182 93 3
      FROM_TO_XY 3794 1674 3794 1674
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1840 HUMAN
    DEFINITION
      IDENT Randy
      POS 179 94 1
      SIDE 2
      NATION 1
      HP 1000
      HUMAN
        NAME "Randy Lindsay"
        SEX 1
        ATTR 10 12
        CLASS 2
        BSKILLS 0 0 1 1
        EXPERIENCES 330000 30000 2100000 30000
        COLORS 8493241 2766158
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 488641626
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 179 94 1 6 F
      UNITMODE T 179 94
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3696 1692 0
      FROM_TO_POS 179 94 1 179 94 1
      FROM_TO_XY 3696 1692 3696 1692
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1843 HUMAN
    DEFINITION
      IDENT Susan
      POS 176 94 1
      SIDE 2
      NATION 1
      HP 1000
      HUMAN
        NAME "Susan Brown"
        SEX 2
        ATTR 10 12
        CLASS 2
        GALERY us 25 BSKILLS 0 0 0 1
        EXPERIENCES 330000 2700000 600000 30000
        COLORS 8622515 5140901
        COLOR_CODE 6B
        FACE 25
        SPEAKER A
        VOICE 6
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 176 94 1 6 F
      UNITMODE T 176 94
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3612 1692 0
      FROM_TO_POS 176 94 1 176 94 1
      FROM_TO_XY 3612 1692 3612 1692
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1846 HUMAN
    DEFINITION
      IDENT Brown
      POS 178 96 0
      SIDE 2
      NATION 1
      HP 1000
      HUMAN
        NAME "Philip Brown"
        SEX 1
        ATTR 10 12
        CLASS 2
        BSKILLS 0 0 1 1
        EXPERIENCES 3000000 60000 60000 60000
        COLORS 10399947 2964054
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1342616617
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 178 96 0 6 F
      UNITMODE T 178 96
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3640 1728 0
      FROM_TO_POS 178 96 0 178 96 0
      FROM_TO_XY 3640 1728 3640 1728
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1859 HUMAN
    DEFINITION
      IDENT anita
      POS 180 98 0
      SIDE 2
      NATION 3
      HP 1000
      HUMAN
        NAME "Anita Aleinik"
        SEX 2
        ATTR 10 12
        CLASS 2
        BSKILLS 0 0 0 1
        EXPERIENCES 2400000 300000 600000 30000
        COLORS 10661584 2764889
        COLOR_CODE 3BCM
        FACE 0
        SPEAKER A
        VOICE 16
        RANDOM_SEED -495311649
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 180 98 0 6 F
      UNITMODE T 180 98
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3668 1764 0
      FROM_TO_POS 180 98 0 180 98 0
      FROM_TO_XY 3668 1764 3668 1764
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1867 HUMAN
    DEFINITION
      IDENT artur
      POS 175 95 0
      SIDE 2
      NATION 3
      HP 1000
      HUMAN
        NAME "Artur Karpov"
        SEX 1
        ATTR 10 12
        CLASS 2
        BSKILLS 0 0 0 0
        EXPERIENCES 2400000 300000 600000 30000
        COLORS 10070729 2107193
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED -860347068
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 175 95 0 6 F
      UNITMODE T 175 95
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 3570 1710 0
      FROM_TO_POS 175 95 0 175 95 0
      FROM_TO_XY 3570 1710 3570 1710
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1882 BUILDING
    DEFINITION
      IDENT dep
      POS 61 94 2
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 34 LEVEL 1 BASE 12
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 61 94 2 6 F
      UNITMODE F 61 94
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 392 1692 0
      FROM_TO_POS 61 94 0 61 94 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1886 BUILDING
    DEFINITION
      IDENT zbr
      POS 61 108 1
      SIDE 2
      NATION 2
      HP 1000
      BUILDING
        TYPE 36 LEVEL 1 BASE 12
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 61 108 1 6 F
      UNITMODE F 61 108
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 196 1944 0
      FROM_TO_POS 61 108 0 61 108 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 1893 HUMAN
    DEFINITION
      IDENT Lucy
      POS 65 97 2
      SIDE 2
      NATION 1
      HP 1000
      HUMAN
        NAME "Lucy Donaldson"
        SEX 2
        ATTR 10 12
        CLASS 2
        IMPORTANCE 14
        GALERY us1 3 BSKILLS 2 0 0 0
        EXPERIENCES 2700000 1500000 600000 600000
        COLORS 10465743 4218007
        COLOR_CODE 5BR
        FACE 3
        SPEAKER A
        VOICE 6
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 65 97 2 6 F
      UNITMODE T 65 97
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 462 1746 0
      FROM_TO_POS 65 97 2 65 97 2
      FROM_TO_XY 462 1746 462 1746
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1903 HUMAN
    DEFINITION
      IDENT nina
      POS 63 98 2
      SIDE 2
      NATION 3
      HP 1000
      HUMAN
        NAME "Nina Kleshnev"
        SEX 2
        ATTR 10 12
        CLASS 4
        IMPORTANCE 14
        BSKILLS 0 0 0 0
        EXPERIENCES 150000 90000 90000 600000
        COLORS 10661584 3758970
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 12
        RANDOM_SEED -1149484230
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 63 98 2 6 F
      UNITMODE T 63 98
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 392 1764 0
      FROM_TO_POS 63 98 2 63 98 2
      FROM_TO_XY 392 1764 392 1764
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1913 HUMAN
    DEFINITION
      IDENT jac
      POS 64 100 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Jacob Wellens"
        SEX 1
        ATTR 10 12
        CLASS 1
        IMPORTANCE 14
        GALERY mordy3 1 BSKILLS 2 0 0 0
        EXPERIENCES 2700000 1500000 1500000 1500000
        COLORS 7900847 5658198
        COLOR_CODE 2BMYO
        FACE 1
        SPEAKER A
        VOICE 5
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 64 100 1 6 F
      UNITMODE T 64 100
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 392 1800 0
      FROM_TO_POS 64 100 1 64 100 1
      FROM_TO_XY 392 1800 392 1800
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1915 HUMAN
    DEFINITION
      IDENT diet
      POS 19 5 4
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Dietrich Genschner"
        SEX 1
        ATTR 10 10
        CLASS 1
        GALERY ru 26 BSKILLS 0 0 0 0
        EXPERIENCES 18047 22674 18184 8478
        COLORS 7900847 10534356
        COLOR_CODE 1Y
        FACE 26
        SPEAKER A
        VOICE 5
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 19 5 4 6 F
      UNITMODE T 19 5
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 462 90 0
      FROM_TO_POS 19 5 4 19 5 4
      FROM_TO_XY 462 90 462 90
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1922 HUMAN
    DEFINITION
      IDENT paul
      POS 89 104 4
      SIDE 2
      NATION 1
      HP 1000
      HUMAN
        NAME "Paul Khattam"
        SEX 1
        ATTR 10 12
        CLASS 4
        IMPORTANCE 14
        GALERY us1 10 BSKILLS 1 0 0 2
        EXPERIENCES 180000 1500000 1500000 2700000
        COLORS 7900847 526344
        COLOR_CODE 1BM
        FACE 10
        SPEAKER A
        VOICE 1
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 89 104 4 6 F
      UNITMODE T 89 104
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1036 1872 0
      FROM_TO_POS 89 104 4 89 104 4
      FROM_TO_XY 1036 1872 1036 1872
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1926 HUMAN
    DEFINITION
      POS 42 41 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Freddie Tchelebadze"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 8493241 2766158
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 488641626
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 42 41 1 6 F
      UNITMODE T 42 41
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 602 738 0
      FROM_TO_POS 42 41 1 42 41 1
      FROM_TO_XY 602 738 602 738
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1927 HUMAN
    DEFINITION
      POS 43 44 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Erling Nord"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10399947 9013641
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED -996697589
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 43 44 1 6 F
      UNITMODE T 43 44
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 588 792 0
      FROM_TO_POS 43 44 1 43 44 1
      FROM_TO_XY 588 792 588 792
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1928 HUMAN
    DEFINITION
      POS 43 43 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Lars Meyrink"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 10534356
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -700222304
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 43 43 1 6 F
      UNITMODE T 43 43
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 602 774 0
      FROM_TO_POS 43 43 1 43 43 1
      FROM_TO_XY 602 774 602 774
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1929 HUMAN
    DEFINITION
      POS 45 44 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Louis Sabin"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10399947 2964054
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1342616617
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 45 44 1 6 F
      UNITMODE T 45 44
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 644 792 0
      FROM_TO_POS 45 44 1 45 44 1
      FROM_TO_XY 644 792 644 792
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1930 HUMAN
    DEFINITION
      POS 43 41 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Jerry Crampton"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2836309
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 666053366
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 43 41 1 6 F
      UNITMODE T 43 41
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 630 738 0
      FROM_TO_POS 43 41 1 43 41 1
      FROM_TO_XY 630 738 630 738
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1931 HUMAN
    DEFINITION
      POS 44 44 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Rudolf van Impe"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 9413059 10534356
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1129398633
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 44 44 1 6 F
      UNITMODE T 44 44
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 616 792 0
      FROM_TO_POS 44 44 1 44 44 1
      FROM_TO_XY 616 792 616 792
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1932 HUMAN
    DEFINITION
      POS 93 77 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Neil Ter-Ovanesian"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7900847 2110525
        COLOR_CODE 1
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED -1486873380
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 93 77 1 6 F
      UNITMODE T 93 77
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1526 1386 0
      FROM_TO_POS 93 77 1 93 77 1
      FROM_TO_XY 1526 1386 1526 1386
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1933 HUMAN
    DEFINITION
      POS 93 74 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Fergus Hashimoto"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 7308969 2306881
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 3
        RANDOM_SEED 831317205
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 93 74 1 6 F
      UNITMODE T 93 74
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1568 1332 0
      FROM_TO_POS 93 74 1 93 74 1
      FROM_TO_XY 1568 1332 1568 1332
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1934 HUMAN
    DEFINITION
      POS 92 77 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Ralph Holmes"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 11122900 2110525
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 624792530
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 92 77 1 6 F
      UNITMODE T 92 77
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1498 1386 0
      FROM_TO_POS 92 77 1 92 77 1
      FROM_TO_XY 1498 1386 1498 1386
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 1935 HUMAN
    DEFINITION
      POS 95 78 1
      SIDE 2
      NATION 2
      HP 1000
      HUMAN
        NAME "Nicholas van Horn"
        SEX 1
        ATTR 10 12
        CLASS 1
        LAST_MISSION 2
        BSKILLS 0 2 1 2
        EXPERIENCES 3000000 2700000 1650000 2700000
        COLORS 10070729 2836309
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 722912867
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 95 78 1 6 F
      UNITMODE T 95 78
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1568 1404 0
      FROM_TO_POS 95 78 1 95 78 1
      FROM_TO_XY 1568 1404 1568 1404
      LAST_ACTION 0
      HUMAN
        LIMITS 45000 45000 45000 45000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT -1 CRATE
    DEFINITION
      POS 67 103 2
      SIDE 0
      NATION 254
      HP 200
      CRATE
        SIZE 5 -1 CRATE_TYPE 1
    END_OF_DEFINITION
    GAME_STATE
    CRATERS 2 -7 0
    END_OF_GAME_STATE
END_OF_NEW_UNITS

COLDMEAT
END_OF_COLDMEAT

FOGOBJ
END_OF_FOGOBJ

MISSILES
END_OF_MISSILES

EXPLOSIONS
END_OF_EXPLOSIONS

CRATERS_NEW
END_OF_CRATERS_NEW

LAPSER_EFECTS
END_OF_LAPSER_EFECTS

LASER_EFECTS
END_OF_LASER_EFECTS

USER_INTERFACE
  VIEW 536 -96 982 542 1
  MASHA_FLAG 2 F F
END_OF_USER_INTERFACE

MC_COMMANDS
END_OF_MC_COMMANDS

DEBRIEFING
SIDE 0 10
  LINES
SIDE 1 10
  LINES
SIDE 2 10
  LINES
SIDE 3 10
  LINES
SIDE 4 10
  LINES
SIDE 5 10
  LINES
SIDE 6 10
  LINES
SIDE 7 10
  LINES
SIDE 8 10
  LINES
END_OF_DEBRIEFING

AREAS
  ACTIVE 27
  LAST 120
  AREA 1
    NAME heik
    COLOR FF408C
    VISIBLE
    SHORTCUT 1
    LINES 43 9 1 1
    +
  AREA 2
    NAME znik
    COLOR 5940FF
    VISIBLE
    SHORTCUT 1
    LINES 64 23 2 4
    +-
    ++
    ++
    ++
  AREA 3
    NAME boh
    COLOR 00FF2D
    VISIBLE
    SHORTCUT 1
    LINES 148 28 1 1
    +
  AREA 4
    NAME Marin
    COLOR 002DFF
    VISIBLE
    SHORTCUT 3
    LINES 172 91 4 2
    ++++
    -+++
  AREA 5
    NAME heik2
    COLOR B240FF
    VISIBLE
    LINES 151 30 1 1
    +
  AREA 6
    NAME fra
    COLOR 002DFF
    VISIBLE
    LINES 151 26 1 1
    +
  AREA 7
    NAME heik3
    COLOR 0020FF
    VISIBLE
    LINES 153 34 1 1
    +
  AREA 8
    NAME so1
    COLOR FF40D9
    VISIBLE
    LINES 161 41 1 1
    +
  AREA 9
    NAME so2
    COLOR FF4040
    VISIBLE
    LINES 160 43 1 1
    +
  AREA 10
    NAME so3
    COLOR AC40FF
    VISIBLE
    LINES 158 43 1 1
    +
  AREA 11
    NAME so4
    COLOR 33FF55
    VISIBLE
    LINES 149 36 1 1
    +
  AREA 12
    NAME so5
    COLOR 1AFF55
    VISIBLE
    LINES 150 38 1 1
    +
  AREA 13
    NAME so6
    COLOR 00FF13
    VISIBLE
    LINES 154 42 1 1
    +
  AREA 14
    NAME so11
    COLOR FFCC55
    VISIBLE
    LINES 156 31 1 1
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  AREA 15
    NAME so22
    COLOR 8C40FF
    VISIBLE
    LINES 155 32 1 1
    +
  AREA 16
    NAME so33
    COLOR 00F2FF
    VISIBLE
    LINES 155 28 1 1
    +
  AREA 17
    NAME so44
    COLOR E640FF
    VISIBLE
    LINES 149 31 1 1
    +
  AREA 18
    NAME so55
    COLOR 00C6FF
    VISIBLE
    LINES 151 33 1 1
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  AREA 19
    NAME bag1
    COLOR EC40FF
    VISIBLE
    SHORTCUT 1
    LINES 172 100 1 1
    +
  AREA 20
    NAME frank1
    COLOR FFD955
    VISIBLE
    SHORTCUT 2
    LINES 170 99 1 1
    +
  AREA 21
    NAME bag2
    COLOR 6640FF
    VISIBLE
    SHORTCUT 3
    LINES 177 97 1 1
    +
  AREA 22
    NAME frank2
    COLOR FFDF55
    VISIBLE
    SHORTCUT 4
    LINES 179 99 1 1
    +
  AREA 23
    NAME bag3
    COLOR 6640FF
    VISIBLE
    SHORTCUT 1
    LINES 67 98 1 1
    +
  AREA 24
    NAME frank3
    COLOR 86FF55
    VISIBLE
    LINES 68 100 1 1
    +
  AREA 25
    NAME granica
    COLOR FF4059
    VISIBLE
    SHORTCUT 5
    LINES 52 86 29 22
    ---++------------------------
    -+++++-----------------------
    +++++++++--------------------
    ++++----++++-----------------
    +++---------++---------------
    ++------------++-------------
    ++--------------++-----------
    -+----------------+----------
    -+-----------------++--------
    --+------------------++------
    --+-------------------++-----
    ---+--------------------+----
    ---++--------------------+---
    ----+---------------------+--
    ----+----------------------+-
    -----+----------------------+
    ------+------------------++++
    ------++----------------+++--
    --------+--------------++----
    ---------+------------++-----
    ----------+++--------++------
    ------------+++++++++++------
  AREA 26
    NAME wroc
    COLOR FF4040
    VISIBLE
    SHORTCUT 1
    LINES 63 97 6 5
    ++++--
    +++++-
    ++++++
    -+++++
    --++++
  AREA 27
    NAME wyjscie
    COLOR 00FF86
    VISIBLE
    SHORTCUT 1
    LINES 84 114 7 4
    ++++---
    +++++--
    ++++++-
    +++++++
END_OF_AREAS

